Be the first to get access to new connectors. Get early access →
ConnectorBay Early access
Discover
Pyramid Solitaire icon

Pyramid Solitaire

A real, playable single-player card game — real coverage rules, pairs summing to 13

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play pyramid solitaire
Tools called
new_game
Remove the 7 and the 6
Tools called
remove_pair
Remove that king
Tools called
remove_king
Draw a card
Tools called
draw
What moves do I have?
Tools called
get_valid_moves
Give me a hint
Tools called
hint
Am I stuck?
Tools called
hint
Show me the board
Tools called
render

About

Pyramid Solitaire is a real, stateless, playable single-player card game. new_game deals a genuine 28-card, 7-row pyramid plus a 24-card stock. remove_pair removes two currently-selectable cards (pyramid cells and/or the waste top) whose ranks sum to exactly 13; remove_king removes a lone King, never paired. A card is selectable only once both cards resting on it are gone. draw moves one card from the stock to the waste. get_valid_moves lists every legal move, and hint returns a real suggested move or a genuine no-more-moves report -- a stuck state only when no pair or King removal exists anywhere and the stock and waste are both empty. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Deal1 tools
  • New gameShuffles a real 52-card deck and deals the standard 28-card, 7-row pyramid, with the remaining 24 as the stock.
Play4 tools
  • Make moveValidates and applies one move per real Pyramid rules, returning the new state with an informative message or rejection reason.
  • DrawDraws one card from the stock to the waste; recycles the waste back into the stock if the stock is empty.
  • Remove pairRemoves two currently-selectable cards (pyramid cells and/or the waste top) whose ranks sum to exactly 13.
  • Remove kingRemoves a single, currently-selectable King (never paired with another card).
Help3 tools
  • Get valid movesLists every currently legal move (every valid pair removal, King removal, and draw if available) as ready-to-use move objects.
  • HintA real hint: a pyramid-only pair/King removal if one exists, then a waste-involving one, then drawing, or a genuine 'no more moves' report if…
  • RenderA human-readable text rendering of the pyramid, stock, and waste.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://pyramidsolitaire.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

More like this

Fischer960

A hand-curated chess variants reference — rules, setup, glossary, comparisons and history

Live · MCP + REST8 tools

Ludo

A hand-curated cross-and-circle race-game reference — Pachisi, Ludo, Parcheesi, Sorry! and more

Live · MCP + REST9 tools

Crokinole

A hand-curated disc-flicking board game reference — Crokinole, Carrom, Pichenotte and Tiddlywinks

Live · MCP + REST8 tools

Disc

Flip-and-capture disc game and drop-and-connect game rules and strategy — corners, mobility, odd/even threats and more

Live · MCP + REST8 tools

Domino

A hand-curated dominoes reference — rules and scoring across 10 variants

Live · MCP + REST8 tools

Draught

A hand-curated checkers/draughts rules & variant reference — mechanics, variants, notation and strategy

Live · MCP + REST8 tools

Documentation

Back to top

What Pyramid Solitaire is for

A real, playable single-player card game your assistant can run right inside the conversation — not a rules explainer. Deals a genuine 28-card, 7-row pyramid and enforces the real coverage and pairing rules.

What it does

new_game shuffles a real 52-card deck and deals the standard pyramid: row 0 has 1 card at the top, row 6 has 7 cards at the base (28 cards total), with the remaining 24 forming a draw-1 stock/waste. A card is selectable only once the two cards resting on it in the row below are both gone (the base row starts selectable). remove_pair(state, a, b) removes two selectable cards (pyramid cells and/or the current waste-top card) whose ranks sum to exactly 13 (A=1 ... Q=12); remove_king(state, target) removes a single King (rank 13) alone — a King is never paired. draw moves one card from the stock to the waste (recycling the waste back into the stock once the stock empties). The game is won once all 28 pyramid cards are gone. get_valid_moves lists every legal move, and hint returns a real move or a genuine no_more_moves report — a card is only "stuck" when no pair or King removal exists anywhere AND the stock and waste are both empty.

How state works

There is no server-side session. Every tool takes the full game state (a JSON object) and returns the new one — your assistant carries that object forward between calls. Cards are compact strings like "TH" (Ten of Hearts). Pyramid is single-player, so there is no secrecy concern.

What it is not

Pyramid is a generic, public-domain card game name — this is an original implementation of its well-known rules, not affiliated with any card game product or brand.

Privacy policy

Back to top

Pyramid Solitaire — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Pyramid Solitaire is. Pyramid Solitaire is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real, single-player card game — dealing, move validation, and win detection. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.

What we receive. The arguments of each tool call — a game state (the pyramid, stock, and waste), a requested move, or a seed value — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.

Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.

Children. Pyramid Solitaire is a general-audience service operated by the person using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

Back to top

Pyramid Solitaire — Terms of Service

Effective 28 September 2026. These terms govern use of the Pyramid Solitaire connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Pyramid Solitaire runs a real, stateless single-player card game: shuffle and deal, move validation, and win detection, accessed through an AI assistant or directly over MCP or HTTP. It is an original implementation of the generic, public-domain Pyramid solitaire game and is not affiliated with any card game product or trademark holder.
  2. Just a game. The Service is entertainment only. Nothing about its output should be treated as advice of any kind.
  3. Reference content. The engine's rules are fixed and documented; behavior does not depend on real-time external data.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the state you sent us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss or damage arising from use of the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/pyramidsolitaire

Pyramid Solitaire support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Pyramid Solitaire never asks for them.

Get Pyramid Solitaire

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://pyramidsolitaire.connectorbay.com/mcp
{
  "mcpServers": {
    "pyramidsolitaire": {
      "type": "http",
      "url": "https://pyramidsolitaire.connectorbay.com/mcp"
    }
  }
}