OptiView Live (BYOK)
Read your OptiView Live (THEOlive) channels, ingests, engines, distributions, regions and ABR ladders with your own API token and secret
Read timelines, profiles, hashtags, trends, notifications and search on mastodon.gamedev.place (game developer community server) with your own access token
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
verify_credentialsget_accountlookup_accountlist_account_postspublic_timelinehashtag_timelineGamedev Place (BYOK) lets an AI assistant read your own Gamedev Place data through the Gamedev Place API with a key you supply (access token). Read-only: 12 tools (verify_credentials, get_account, lookup_account, list_account_posts, public_timeline, hashtag_timeline, home_timeline, trending_tags, trending_posts, search_accounts, search_posts, list_notifications). The BYOK key travels with each request, is used for that one call only and is never stored, logged or cached; it is only ever sent to mastodon.gamedev.place. Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Gamedev Place. Gamedev Place and its logos are trademarks of their owners and are used only to say which service the connector works with.
Sources: Live from the Gamedev Place API (mastodon.gamedev.place) with a BYOK key; documentation: https://docs.joinmastodon.org/methods/. Endpoints checked against that documentation on 2026-10-16.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
12 tools, grouped by job. Every one is read-only or compute-only.
https://byok-gamedev-place.connectorbay.com/mcpThree ways in, the same 12 tools.
https://byok-gamedev-place.connectorbay.com/mcpPOST https://byok-gamedev-place.connectorbay.com/v1/tools/<tool>https://connectorbay.com/openai/byok-gamedev-place.jsonhttps://connectorbay.com/v1/chat/completions · how it worksX-Upstream-Key header (get one at mastodon.gamedev.place).Gamedev Place (BYOK) lets an AI assistant read your own Gamedev Place data through the Gamedev Place API with a key you supply (access token). It is a hosted MCP server with 12 tools such as Verify credentials, Get account, Lookup account, List account posts, Public timeline, Hashtag timeline, published by Unify Dynamics LLC. It is independent and not affiliated with Gamedev Place.
Add the MCP endpoint https://byok-gamedev-place.connectorbay.com/mcp to your client's MCP, connector or integration settings (streamable HTTP, no OAuth). For REST, POST JSON to https://byok-gamedev-place.connectorbay.com/v1/tools/<tool>; the OpenAPI description is at /openapi.json. For OpenAI function calling, load https://connectorbay.com/openai/byok-gamedev-place.json.
Yes: this is a bring-your-own-key connector. Create a access token at https://mastodon.gamedev.place/settings/applications and send it in the X-Upstream-Key header. ConnectorBay uses it for that one call only and never stores, logs or caches it.
Yes. Every tool reads or computes. Nothing is created, changed, sent, paid or deleted in your account.
Yes. It is free to use within the published rate limits; an optional Pro key raises them. There is no account to create.
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https://byok-gamedev-place.connectorbay.com/mcpPOST https://byok-gamedev-place.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://byok-gamedev-place.connectorbay.com/openapi.jsonX-Upstream-Key header of every request (never stored, logged or cached)https://byok-gamedev-place.connectorbay.com/health · Tool schemas: https://byok-gamedev-place.connectorbay.com/tools.jsonGamedev Place (BYOK) lets an AI assistant read your own Gamedev Place data through the Gamedev Place API with a key you supply (access token). Read-only: 12 tools (verify_credentials, get_account, lookup_account, list_account_posts, public_timeline, hashtag_timeline, home_timeline, trending_tags, trending_posts, search_accounts, search_posts, list_notifications). The BYOK key travels with each request, is used for that one call only and is never stored, logged or cached; it is only ever sent to mastodon.gamedev.place. Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Gamedev Place. Gamedev Place and its logos are trademarks of their owners and are used only to say which service the connector works with.
Ask your assistant things like:
verify_credentials: Show the mastodon.gamedev.place account the token belongs to: handle, display name, bio, follower and post counts.get_account: Get one account's public profile by its ID: handle, bio, bot flag, follower, following and post counts, last post date.lookup_account: Find an account by handle (for example 'Gargron' for a local user) and return its ID and profile counts.list_account_posts: List an account's posts, newest first, with text (HTML), date, counts and tags. Can skip replies and boosts.public_timeline: List recent public posts on mastodon.gamedev.place (local and federated), newest first, optionally only local, remote or with media.hashtag_timeline: List recent public posts that use one hashtag, newest first.home_timeline: List the latest posts from the accounts you follow, newest first (needs the read:statuses scope).trending_tags: List hashtags that were used more than usual over the past week, with daily use and account counts.trending_posts: List posts that are getting more interaction than others right now, with counts and author.search_accounts: Search accounts on mastodon.gamedev.place by name or handle and return matching profiles.search_posts: Full-text search of posts on mastodon.gamedev.place (needs a token; results depend on the server's search setup).list_notifications: List your notifications (mentions, boosts, favourites, follows) newest first (needs the read:notifications scope).You bring your own Gamedev Place access token (https://mastodon.gamedev.place/settings/applications). Your assistant sends it in the X-Upstream-Key header with each request. ConnectorBay uses it for that one call only: it is never stored, logged or cached, never shown in an answer, and it is only sent to mastodon.gamedev.place over https, with no redirects followed. Create a key with the fewest permissions the tools need (read-only if the provider offers it), and revoke it at the provider whenever you like.
Live from the Gamedev Place API (mastodon.gamedev.place) with a BYOK key; documentation: https://docs.joinmastodon.org/methods/. Endpoints checked against that documentation on 2026-10-16.
Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Gamedev Place. Gamedev Place and its logos are trademarks of their owners and are used only to say which service the connector works with. It is read-only: it never creates, changes, sends or deletes anything in your Gamedev Place account.
Built for: Worldwide. Languages: English.
Effective 24 October 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Gamedev Place (BYOK) is. Gamedev Place (BYOK) is a connector (an MCP server and REST API) that an AI assistant calls on your behalf to read your own Gamedev Place data: Read timelines, profiles, hashtags, trends, notifications and search on mastodon.gamedev.place (game developer community server) with your own access token. You bring your own Gamedev Place access token; the assistant sends it to us with each request.
BYOK key. The key you supply is used to make the one Gamedev Place call you asked for. Our application does not store it, write it to a log, put it in a cache, or share it. It is sent only to mastodon.gamedev.place, over https, and is removed from any text we return to you or your assistant. We do not follow redirects with your key. If Gamedev Place rejects it, we say so without repeating it.
What we receive. The arguments of each tool call, the BYOK key (for that call only), the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant) and standard server logs. What Gamedev Place receives. The request we make on your behalf, including the key and the arguments, under Gamedev Place's own terms and privacy policy. Gamedev Place acts at your direction and is the only recipient of the data of your request besides our hosting provider.
What we return. The answer Gamedev Place gives for your request, trimmed to the fields the tool documents. We do not keep it: it is returned to your assistant and not stored, cached or used to train anything.
What we do not do. We do not build a profile, sell or share personal information, or keep your Gamedev Place data. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting access logs (IP addresses, request paths and status codes) are kept for up to 30 days for security and abuse prevention; our application adds no request headers or bodies to them.
Sub-processors. Gamedev Place (the API you call with a BYOK key, at your direction). Hosting: Vercel (United States regions).
Your rights. Because we store no personal data beyond short-lived logs, requests to access, correct or delete data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. Revoke your key at Gamedev Place at any time to end all access.
Children. Gamedev Place (BYOK) is a general-audience service operated by the adult using the assistant, under Gamedev Place's own age rules.
Changes. We will post changes here with a new effective date.
Effective 24 October 2026. These terms govern use of the Gamedev Place (BYOK) connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://byok-gamedev-place.connectorbay.com/mcphttps://byok-gamedev-place.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Gamedev Place (BYOK) never asks for them.