RAWG (BYOK)
Search the RAWG video game database for games, release dates, ratings, platforms, genres, developers and publishers with BYOK
Read Riot Games accounts, League of Legends summoners, ranked entries, champion mastery, match history, live games and server status with your own API key
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
get_account_by_riot_idget_account_by_puuidget_summoner_by_puuidget_ranked_entriesget_top_champion_masterylist_match_idsRiot Games (BYOK) lets an AI assistant read your own Riot Games data through the Riot Games API with a key you supply (Riot API key). Read-only: 10 tools (get_account_by_riot_id, get_account_by_puuid, get_summoner_by_puuid, get_ranked_entries, get_top_champion_mastery, list_match_ids, get_match, get_active_game, get_free_champion_rotation, get_lol_status). The BYOK key travels with each request, is used for that one call only and is never stored, logged or cached; it is only ever sent to *.api.riotgames.com. Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Riot Games. Riot Games and its logos are trademarks of their owners and are used only to say which service the connector works with.
Sources: Live from the Riot Games API (*.api.riotgames.com) with a BYOK key; documentation: https://developer.riotgames.com/apis. Endpoints checked against that documentation on 2026-10-16.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
10 tools, grouped by job. Every one is read-only or compute-only.
https://byok-riotgames.connectorbay.com/mcpThree ways in, the same 10 tools.
https://byok-riotgames.connectorbay.com/mcpPOST https://byok-riotgames.connectorbay.com/v1/tools/<tool>https://connectorbay.com/openai/byok-riotgames.jsonhttps://connectorbay.com/v1/chat/completions · how it worksX-Upstream-Key header (get one at developer.riotgames.com).Riot Games (BYOK) lets an AI assistant read your own Riot Games data through the Riot Games API with a key you supply (Riot API key). It is a hosted MCP server with 10 tools such as Get account by riot id, Get account by puuid, Get summoner by puuid, Get ranked entries, Get top champion mastery, List match ids, published by Unify Dynamics LLC. It is independent and not affiliated with Riot Games.
Add the MCP endpoint https://byok-riotgames.connectorbay.com/mcp to your client's MCP, connector or integration settings (streamable HTTP, no OAuth). For REST, POST JSON to https://byok-riotgames.connectorbay.com/v1/tools/<tool>; the OpenAPI description is at /openapi.json. For OpenAI function calling, load https://connectorbay.com/openai/byok-riotgames.json.
Yes: this is a bring-your-own-key connector. Create a Riot API key at https://developer.riotgames.com/ and send it in the X-Upstream-Key header. ConnectorBay uses it for that one call only and never stores, logs or caches it.
Yes. Every tool reads or computes. Nothing is created, changed, sent, paid or deleted in your account.
Yes. It is free to use within the published rate limits; an optional Pro key raises them. There is no account to create.
Search the RAWG video game database for games, release dates, ratings, platforms, genres, developers and publishers with BYOK
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Read League of Legends challenges, Clash tournaments and the experimental ranked league listing with your own Riot Games API key
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https://byok-riotgames.connectorbay.com/mcpPOST https://byok-riotgames.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://byok-riotgames.connectorbay.com/openapi.jsonX-Upstream-Key header of every request (never stored, logged or cached)https://byok-riotgames.connectorbay.com/health · Tool schemas: https://byok-riotgames.connectorbay.com/tools.jsonRiot Games (BYOK) lets an AI assistant read your own Riot Games data through the Riot Games API with a key you supply (Riot API key). Read-only: 10 tools (get_account_by_riot_id, get_account_by_puuid, get_summoner_by_puuid, get_ranked_entries, get_top_champion_mastery, list_match_ids, get_match, get_active_game, get_free_champion_rotation, get_lol_status). The BYOK key travels with each request, is used for that one call only and is never stored, logged or cached; it is only ever sent to *.api.riotgames.com. Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Riot Games. Riot Games and its logos are trademarks of their owners and are used only to say which service the connector works with.
Ask your assistant things like:
get_account_by_riot_id: Find a Riot account by Riot ID (game name and tag line): returns the PUUID used by the other tools. Riot development keys expire after 24 hours and have low rate limits.get_account_by_puuid: Get a Riot account's game name and tag line from its PUUID.get_summoner_by_puuid: Get a League of Legends summoner by PUUID: profile icon, level and last modified time (epoch milliseconds).get_ranked_entries: Get a player's ranked entries in all queues: tier, rank, league points, wins, losses and streak flags.get_top_champion_mastery: Get a player's top champions by mastery points: champion ID, level, points and last play time (epoch milliseconds).list_match_ids: List a player's League of Legends match IDs, newest first, optionally by queue, match type or time window (epoch seconds).get_match: Get a League of Legends match's summary: mode, queue, map, duration, start and end time, version and the participant PUUIDs. Per-player statistics are left out to keep the answer small.get_active_game: Get the game a player is playing right now: mode, queue, start time, bans and participants. Answers 404 when the player is not in a game.get_free_champion_rotation: Get this week's free-to-play champion IDs on Summoner's Rift (sr) and for new players (newplayer).get_lol_status: Get the League of Legends status of a server: open maintenances and incidents with severity, titles and platforms.You bring your own Riot Games Riot API key (https://developer.riotgames.com/). Your assistant sends it in the X-Upstream-Key header with each request. ConnectorBay uses it for that one call only: it is never stored, logged or cached, never shown in an answer, and it is only sent to *.api.riotgames.com over https, with no redirects followed. Create a key with the fewest permissions the tools need (read-only if the provider offers it), and revoke it at the provider whenever you like.
Live from the Riot Games API (*.api.riotgames.com) with a BYOK key; documentation: https://developer.riotgames.com/apis. Endpoints checked against that documentation on 2026-10-16.
Unofficial connector by Unify Dynamics LLC: not affiliated with, endorsed by or sponsored by Riot Games. Riot Games and its logos are trademarks of their owners and are used only to say which service the connector works with. It is read-only: it never creates, changes, sends or deletes anything in your Riot Games account.
Built for: Worldwide. Languages: English.
Effective 24 October 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Riot Games (BYOK) is. Riot Games (BYOK) is a connector (an MCP server and REST API) that an AI assistant calls on your behalf to read your own Riot Games data: Read Riot Games accounts, League of Legends summoners, ranked entries, champion mastery, match history, live games and server status with your own API key. You bring your own Riot Games Riot API key; the assistant sends it to us with each request.
BYOK key. The key you supply is used to make the one Riot Games call you asked for. Our application does not store it, write it to a log, put it in a cache, or share it. It is sent only to *.api.riotgames.com, over https, and is removed from any text we return to you or your assistant. We do not follow redirects with your key. If Riot Games rejects it, we say so without repeating it.
What we receive. The arguments of each tool call, the BYOK key (for that call only), the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant) and standard server logs. What Riot Games receives. The request we make on your behalf, including the key and the arguments, under Riot Games's own terms and privacy policy. Riot Games acts at your direction and is the only recipient of the data of your request besides our hosting provider.
What we return. The answer Riot Games gives for your request, trimmed to the fields the tool documents. We do not keep it: it is returned to your assistant and not stored, cached or used to train anything.
What we do not do. We do not build a profile, sell or share personal information, or keep your Riot Games data. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting access logs (IP addresses, request paths and status codes) are kept for up to 30 days for security and abuse prevention; our application adds no request headers or bodies to them.
Sub-processors. Riot Games (the API you call with a BYOK key, at your direction). Hosting: Vercel (United States regions).
Your rights. Because we store no personal data beyond short-lived logs, requests to access, correct or delete data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. Revoke your key at Riot Games at any time to end all access.
Children. Riot Games (BYOK) is a general-audience service operated by the adult using the assistant, under Riot Games's own age rules.
Changes. We will post changes here with a new effective date.
Effective 24 October 2026. These terms govern use of the Riot Games (BYOK) connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://byok-riotgames.connectorbay.com/mcphttps://byok-riotgames.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Riot Games (BYOK) never asks for them.