Ballchasing (BYOK)
Read Rocket League replays, replay details and stats, replay groups and map names from ballchasing.com with your own API token
A hand-curated arcade cabinet & classic arcade history reference — formats, landmark games, restoration and high-score culture
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
cabinet_type_infolandmark_game_infoera_overviewrestoration_tipterm_glossaryhigh_score_culture_notefind_cabinet_type_for_spacecategory_listbeginner_tipsCabinet is a fully local, hand-curated arcade cabinet & classic arcade history reference. cabinet_type_info gives one cabinet format's summary, physical characteristics, historical note and common example games (upright, cocktail/table, cabaret, sit-down/cockpit, mini/bartop, dedicated, conversion/multi-game, deluxe/motion). landmark_game_info gives a real arcade game's year, developer, typical cabinet format, and a factual note on its historical significance — never a gameplay walkthrough. era_overview covers the golden age, the 1983 downturn/arcade shakeout, the fighting-game/deluxe-cabinet revival, and the decline into redemption games and the barcade/collector revival. restoration_tip covers CRT monitor safety, control panel and overlay refurbishment, marquee/side-art/T-molding replacement, coin door service, capacitor aging, JAMMA board swaps, originality vs. 'restifying', and sourcing/moving a project cabinet, flagging electrical-safety topics. term_glossary defines 31 arcade terms (attract mode, marquee, bezel, JAMMA, DIP switches, kill screen, vector vs. raster monitor, trackball, spinner, operator, route, and more). high_score_culture_note covers Twin Galaxies, the three-letter initials convention, kill screens as milestones, the Donkey Kong high-score controversy, the Street Fighter II tournament boom, and more. find_cabinet_type_for_space suggests cabinet formats for a described space or use case. category_list and beginner_tips round it out. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Hand-curated from widely known, general arcade-history and collecting community knowledge as of build date; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
9 tools, grouped by job. Every one is read-only or compute-only.
https://cabinet.connectorbay.com/mcpRead Rocket League replays, replay details and stats, replay groups and map names from ballchasing.com with your own API token
Read your Roblox experiences, places, groups, group roles and members, user restrictions and data store entries with your own Open Cloud API key (read-only)
Read your itch.io profile, uploaded games with views, downloads and earnings, purchases, download keys, claimed rewards and collections with your own API key (read-only)
Read your Lichess profile, ratings, rating history, performance statistics, teams and the daily puzzle with your own personal API token (read-only)
Read public Twitch data (users, live streams, top games, channels, clips, videos, search) with BYOK and client id
Look up movies and TV shows on Trakt: search, trending, popular, details, related titles, calendar and genres with BYOK
https://cabinet.connectorbay.com/mcpPOST https://cabinet.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://cabinet.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://cabinet.connectorbay.com/health · Tool schemas: https://cabinet.connectorbay.com/tools.jsonA hand-curated arcade cabinet & classic arcade history reference — formats, landmark games, restoration and high-score culture.
Cabinet is a fully local, hand-curated arcade cabinet & classic arcade history reference. cabinet_type_info gives one cabinet format's summary, physical characteristics, historical note and common example games (upright, cocktail/table, cabaret, sit-down/cockpit, mini/bartop, dedicated, conversion/multi-game, deluxe/motion). landmark_game_info gives a real arcade game's year, developer, typical cabinet format, and a factual note on its historical significance — never a gameplay walkthrough. era_overview covers the golden age, the 1983 downturn/arcade shakeout, the fighting-game/deluxe-cabinet revival, and the decline into redemption games and the barcade/collector revival. restoration_tip covers CRT monitor safety, control panel and overlay refurbishment, marquee/side-art/T-molding replacement, coin door service, capacitor aging, JAMMA board swaps, originality vs. 'restifying', and sourcing/moving a project cabinet, flagging electrical-safety topics. term_glossary defines 31 arcade terms (attract mode, marquee, bezel, JAMMA, DIP switches, kill screen, vector vs. raster monitor, trackball, spinner, operator, route, and more). high_score_culture_note covers Twin Galaxies, the three-letter initials convention, kill screens as milestones, the Donkey Kong high-score controversy, the Street Fighter II tournament boom, and more. find_cabinet_type_for_space suggests cabinet formats for a described space or use case. category_list and beginner_tips round it out. Keyless; fully local; zero upstream calls; nothing stored.
Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Cabinet is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.
cabinet_type_info — Full detail for one arcade cabinet format: a plain-language summary, its physical characteristics, a historical note on when/why it emerged, and common example games. Use for "what's a cocktail cabinet", "what makes a cabinet a cabaret", "what's a deluxe motion cabinet". Args: name.
find_cabinet_type_for_space — Suggests 1-3 cabinet formats that fit a described space or use case, keyword-matched against each cabinet type's tagged fit (footprint, social/seating style, budget, immersion). Use for "what cabinet fits a small apartment", "best cabinet format for a bar", "I want something immersive for racing games". Args: space_description.
landmark_game_info — One real, historically significant arcade game's year, developer, typical cabinet format, and a one-or-two-sentence factual note on why it mattered historically. This is a historical reference, not a gameplay walkthrough or strategy guide. Use for "why was Donkey Kong important", "what made Street Fighter II a big deal", "when did Dragon's Lair come out". Args: name.
era_overview — Explains one period of arcade cabinet history — the golden age (roughly the late 1970s-early 1980s), the 1983 downturn/arcade shakeout, the fighting-game and deluxe-cabinet revival (late 1980s-1990s), or the 2000s-onward decline of general arcades and the barcade/collector revival — with approximate years and key developments. Omit era to list all four. Use for "what was the golden age of arcades", "how did the 1983 crash affect arcades", "why did Street Fighter II bring arcades back". Args: era.
restoration_tip — Cabinet restoration and collecting guidance — CRT monitor safety and convergence, control panel and overlay refurbishment, marquee/side-art/T-molding replacement, coin door service, capacitor aging, JAMMA board swaps, originality vs. "restifying", sourcing a project cabinet, and moving/storage. Flags which topics are electrical-safety-relevant. Omit topic to list all, or pass a keyword to search. Use for "how do I clean a control panel", "is it safe to open a CRT monitor", "what does JAMMA mean for board swaps". Args: topic.
beginner_tips — A curated, ordered list of practical tips for someone starting to collect or restore arcade cabinets, from spotting a sound project cabinet through safe first restoration steps. Use for "give me beginner arcade collecting tips", "how do I start restoring an arcade cabinet". Args: count.
term_glossary — Definitions of arcade cabinet/culture terms — attract mode, marquee, bezel, JAMMA harness, DIP switches, kill screen, high-score initials, PCB, vector vs. raster monitor, cocktail cabinet, trackball, spinner, operator, route, location test, and more. Omit term to list all, or pass a keyword to search. Use for "what does JAMMA mean", "what's a kill screen", "what's the difference between a vector and raster monitor". Args: term.
high_score_culture_note — Notes on competitive arcade and high-score culture — the local scoreboard tradition, Twin Galaxies, the three-letter initials convention, kill screens as badges of mastery, the Donkey Kong high-score controversy chronicled in "The King of Kong", the Street Fighter II tournament boom, Guinness World Records' video game record-keeping, and local vs. online leaderboards. Omit topic to list all, or pass a keyword to search. Use for "who is Twin Galaxies", "what's the Billy Mitchell controversy", "why do high scores use three letters". Args: topic.
category_list — Every content category this reference covers (cabinet types, landmark games, eras, restoration tips, glossary, high-score culture) with how many entries each has. Use for "what do you cover", "what categories are there".
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/cabinet/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Cabinet is. Cabinet is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated arcade cabinet & classic arcade history reference — formats, landmark games, restoration and high-score culture. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Cabinet is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Cabinet connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://cabinet.connectorbay.com/mcphttps://cabinet.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Cabinet never asks for them.