CardTrader (BYOK)
Read CardTrader trading card games, sets, printings, marketplace listings, wishlists, your own inventory and your orders with your own API token
A real, playable party-management RPG-lite sim with genuine odds, rewards and injuries
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gamerecruit_memberassign_questlist_questslist_membersadvance_turngame_rulesGuild Manager runs a real RPG-management simulation, not scripted outcomes. new_game(target_gold, max_turns) starts a guild with starting gold and a fresh quest board. recruit_member(state, name) adds a member with real 3d6-rolled str/agi/mag stats. assign_quest(state, quest_id, member_ids) resolves a quest immediately using a real success-probability formula (aggregate party power vs. quest difficulty) and a real random roll: success splits real gold and XP across the party with level-up checks, failure injures the weakest assigned member's weakest-luck stat for a few turns. advance_turn(state) ticks injury recovery and refills the quest board. get_status returns structured numbers; list_members and list_quests show the roster and board; render_game gives a human-readable summary; game_rules explains every formula. Fully stateless: every tool call passes the complete game state, which the calling assistant holds between turns. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-authored content. Fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
9 tools, grouped by job. Every one is read-only or compute-only.
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A real, playable party/guild-management RPG-lite sim — not a rules reference. Every stat roll, success probability, reward split, injury, and level-up comes from a documented formula.
new_game(target_gold, max_turns) starts a guild with 50 gold, an empty roster, and a 4-quest board
of deterministically-generated quests.
recruit_member(state, name) adds a member with real 3d6-rolled str/agi/mag stats (each the sum
of three simulated 1-6 dice — a genuine 3-18 triangular distribution, not a fixed value).assign_quest(state, quest_id, member_ids) sends members on a quest and resolves it immediately:
a real success-probability formula compares the assigned party's aggregate power to the quest's
difficulty, then a real random roll decides the outcome.advance_turn(state) ticks down injury recovery counters (restoring stats at zero), refills the
quest board back up to full, and advances the turn.get_status(state) reports gold, member count, and board size. list_members(state) shows every
member's stats, level, XP, power, and availability. list_quests(state) shows the current board.
render_game(state) gives a human-readable summary. game_rules() explains every formula without a
live game.
sum(randint(1,6) for _ in range(3)) per stat — a real 3-18 range, triangular
distribution centered on 10.5.20 + ((turn*7 + slot*13) % 9) * 10.clamp(0.5 + (party_power - difficulty) / 100, 0.05, 0.95), where
party_power is the sum of each assigned member's effective str+agi+mag (an injured stat counts
at its reduced value, floored at 1).xp >= level * 100, level increases, xp carries over the remainder, the highest stat
gets +2 and the other two get +1 each; this can fire more than once on a very large XP gain, since
each level's threshold scales with that level.Win: the guild treasury reaches target_gold by max_turns. Loss: max_turns passes without
reaching the target.
No server-side session. Every tool call receives the full current game state as a plain JSON
object and returns the new state; the calling assistant holds and passes it between turns.
Not narrative flavor text pretending to be a game — every stat, probability, and reward comes from a real, tested, documented formula. Fully local, zero upstream calls, nothing stored.
Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Guild Manager is. Guild Manager is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real, playable, fully local
resource-management economy sim. You interact with your assistant; the assistant sends us only the
arguments needed for that one move — a game state object and your action.
What we receive. The game state and move arguments for each tool call, the technical headers
needed to serve the request (an IP address or a client identifier supplied by the assistant, and a
Pro API key if you have one), and standard server logs.
Everything is computed locally and nothing is stored server-side. There is no upstream call at
all, live or otherwise, and no game state or move is logged in request bodies, recorded, or used to
train anything. The entire game exists only inside the state object that travels between you and
your assistant; our server never retains a copy after answering the request.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and each request is answered independently — nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire game engine is bundled with the server and runs locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Guild Manager is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 28 September 2026. These terms govern use of the Guild Manager connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
state; the calling assistant is responsible for holding and
passing it faithfully.Email agent@connectorbay.com. We answer within two business days.
https://guildmanager.connectorbay.com/mcphttps://guildmanager.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Guild Manager never asks for them.