Speedcube
A hand-curated speedcubing reference — notation, methods, puzzle types, terms and competition formats
A real, playable word-search grid game — generate a grid, hunt for hidden words, get hints, or solve it
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gamenew_gamesubmit_wordget_hintrender_gridsolvecategory_listrender_gridSources: Hand-curated word bank across a dozen everyday categories; original grid-generation and grid-search game logic. Fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
6 tools, grouped by job. Every one is read-only or compute-only.
https://hiddenword.connectorbay.com/mcpA hand-curated speedcubing reference — notation, methods, puzzle types, terms and competition formats
A hand-curated table football rules and technique reference — fouls, shots, formats and scoring
A hand-curated cue sports reference — 8-ball to snooker to three-cushion billiards: rules, racks, fouls and tips
A hand-curated darts games & scoring reference — rules, real checkout math and a glossary
A hand-curated table, deck and floor/court shuffleboard reference — rules, scoring, equipment and glossary
Curling rules, strategy and terminology reference — the house, hammer, guards, takeouts, formats and more
A real, playable word-search grid game — not a rules reference. Generate a grid, hunt for the hidden words, and check your finds against the actual letters on the board.
new_game builds a fresh letter grid with a set of words from one or more categories (animals, fruits, colors,
countries, sports, space, weather, kitchen, school, music, ocean, jobs) placed horizontally, vertically, or
diagonally — forward or backward. difficulty ("easy"/"medium"/"hard") is a one-word shortcut for grid size, word
count, and how many directions are in play. submit_word checks a claimed find's start and end coordinates
straight against the grid's actual letters (read in either direction), and moves it from remaining to found.
get_hint reveals one remaining word's length, starting cell, and direction without giving away its end cell.
solve runs a genuine fresh 8-direction search over the grid for every word's real location — it is not reading
back a stored answer key, it re-derives every location from the grid text itself. render_grid gives a
plain-text view of the board with remaining words blanked out by default. category_list shows what's available.
This server keeps no game session. Every call that touches an in-progress game takes the full current state (as
returned by the previous call) and hands back a new one — your assistant carries it between turns. Because of
that, new_game's returned state necessarily contains the full solution: there is nowhere else for a stateless
server to keep it. If you want to play honestly, don't peek at state.words or state.placements before you've
actually found them — that's the same trust the host of any physical word-search puzzle already asks of a player
grading their own paper.
Not a word-search reference (this catalog already has those) — it is an actual playable engine with a real
grid, real validation, and a real solver. Not a dictionary: WORD_BANK is a fixed, hand-curated list, not an
open vocabulary. Nothing you play is stored — each grid lives only in the state your assistant is holding.
Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Hidden Word is. Hidden Word is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a word-search grid game. You interact with your assistant; the assistant sends us
only the arguments needed for that one move — most calls include the current game state, which is the puzzle
grid and progress your assistant is holding for you, not an account record.
What we receive. The arguments of each tool call — grid settings, the current game state object, a claimed
word and coordinates, or a hint request — the technical headers needed to serve the request (an IP address or a
client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is computed locally and nothing is stored. Grids are generated from a bundled word list at request
time; there is no upstream call, live or otherwise, and no game state is saved on our side between calls — your
assistant is the only place a game persists. We do not log request bodies (which would include your state and
guesses) and do not use anything you send to train models.
What we do not receive or store. We do not receive your conversation with the assistant or your name. Each request is answered independently. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire word bank and game logic are bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.
Children. Hidden Word is a general-audience game operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 27 September 2026. These terms govern use of the Hidden Word connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
state
between moves and sends the full current state back on every call. Losing that state means losing the game in
progress; we cannot recover it.new_game. We do not use this to give any player an
unfair advantage, but we also cannot prevent an assistant that inspects state from seeing it. Play fairly.Email agent@connectorbay.com. We answer within two business days.
https://hiddenword.connectorbay.com/mcphttps://hiddenword.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Hidden Word never asks for them.