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A real higher/lower card game with genuine remaining-deck odds
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gameget_probabilitiesguessai_moverenderHigh-Low Card is a real, stateless, playable higher/lower card-guessing game. new_game shuffles one or more decks and reveals the first card. get_probabilities returns the exact higher/lower/equal odds computed from the true remaining deck. guess reveals the next card, resolves the round (correct/incorrect/push per the configured tie rule), and tracks score and best streak. ai_move recommends whichever side is genuinely more likely to win right now, or says plainly when it's an exact coin flip. render gives a human-readable summary of the card, score, streak, and live odds. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-authored content. Fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
7 tools, grouped by job. Every one is read-only or compute-only.
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A real, playable single-player card game — exact supermove capacity math
The classic digit-guessing game, with a real Knuth-style solver mode
A real arithmetic speed-game plus a genuine Countdown-style numbers round
A real, playable higher/lower card-guessing game your assistant can run right inside the conversation — not a rules explainer. Guess whether the next card beats the current one, and see genuine odds computed from the actual remaining deck, not a theoretical guess.
new_game shuffles one or more 52-card decks together and reveals the first card. Before guessing,
get_probabilities (or render) shows the exact count and percentage of remaining cards that are
higher, lower, or equal to the current card, computed straight from the real cards still in the
deck — as high cards get used up, the true odds shift, and this always reflects that honestly.
guess reveals the next card and resolves the round: correct guesses build a streak, a wrong guess
resets it to zero, and a tie is either a "push" (no change) or a loss depending on the tie_rule
you started the game with. ai_move recommends whichever side is genuinely more likely to win right
now, or says plainly that it's a coin flip when the odds are exactly even.
Most higher/lower implementations either skip the odds entirely or estimate them from a full, theoretical 52-card deck. This one tracks the literal remaining deck inside the game state and counts it exactly every time — so late in a long-running game, after many high cards have already appeared, the reported probability of drawing another high card is measurably (and correctly) lower than a naive full-deck guess would suggest.
There is no server-side session. Every tool takes the full game state (the remaining deck, current card, score, streak, tie rule) and returns the new one — your assistant carries that object forward between calls.
Not a real-money gambling service — a correct probability-tracking guessing game, fully local and stateless, for entertainment and for genuinely learning how the odds shift as a deck depletes.
Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What High-Low Card is. High-Low Card is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real higher/lower card-guessing game — dealing, probability calculation, and round resolution. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.
What we receive. The arguments of each tool call — a game state (the remaining deck, current card, score, streak), and a chosen guess direction — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.
Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.
Children. High-Low Card is a general-audience service operated by the person using the assistant.
Changes. We will post changes here with a new effective date.
Effective 27 September 2026. These terms govern use of the High-Low Card connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://highlowcard.connectorbay.com/mcphttps://highlowcard.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. High-Low Card never asks for them.