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Immerse

A hand-curated VR gaming reference — headset types, setup basics, genres, comfort tips and safety

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

What's the difference between a tethered and a standalone VR headset?
Tools called
headset_type_info
How much real space do I need for room-scale VR?
Tools called
setup_type_info
What VR game genres are there?
Tools called
genre_overview
I get motion sick easily — what VR games should I try?
Tools called
find_genre_for_comfort_level
How do I stop feeling sick in VR?
Tools called
comfort_tip
What should I check before playing VR at home?
Tools called
safety_consideration
What does IPD mean in VR?
Tools called
term_glossary
What should a VR beginner know before their first session?
Tools called
beginner_tips

About

Immerse is a fully local, hand-curated VR (virtual reality) gaming reference. headset_type_info explains one generic category of VR headset — tethered PC, console-tethered, standalone/all-in-one, phone-based mobile viewer, arcade/location-based, or passthrough/mixed-reality capability — how it works, pros/cons, and what it's best for, described functionally rather than as a review of specific current commercial models. setup_type_info covers room-scale, seated, and standing play, including how much real space each needs. genre_overview explains a VR genre (rhythm, shooter, puzzle, social, horror, sports & fitness, racing/vehicle sim, narrative adventure, simulation/sandbox, tabletop & board games): what it feels like, typical locomotion, and a comfort rating. find_genre_for_comfort_level suggests genres fitting a stated motion-sickness comfort level, cumulative from newcomer up through veteran. comfort_tip gives a practical, non-medical tip for reducing VR motion discomfort. safety_consideration covers a physical-safety topic — clearing space, cable hazards, boundary systems, bystanders, valuables, headset fit/hygiene, session breaks, multiplayer awareness — with a checklist. term_glossary defines common VR vocabulary (FOV, IPD, 6DOF, passthrough, and more). beginner_tips gives a ranked shortlist for someone brand new to VR. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Hand-curated original VR gaming reference content, describing headset categories and mechanics generically as of build date; not a review of specific current commercial models; fully local, zero upstream calls

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Hardware & Setup2 tools
  • Headset type infoFull detail for one generic category of VR headset — tethered PC, console-tethered, standalone/all-in-one, phone-based mobile viewer,…
  • Setup type infoExplains one physical play setup — room-scale, seated, or standing — including how much real space it needs, how it works, pros/cons, and what…
Genres2 tools
  • Genre overviewExplains a VR game genre — rhythm, shooter, puzzle, social, horror, sports & fitness, racing/vehicle sim, narrative adventure, simulation/sandbox,…
  • Find genre for comfort levelSuggests VR genres suited to a stated motion-sickness comfort level, from newcomer/sensitive up through experienced/strong-stomach.
Comfort & Safety2 tools
  • Comfort tipOne practical, non-medical tip for reducing VR motion discomfort, keyed by topic — or, with no topic, the full list of tip topics.
  • Safety considerationA physical-safety topic for VR play — clearing your space, cable/tripping hazards, boundary/guardian systems, bystanders and pets, valuables,…
Reference2 tools
  • Term glossaryDefinitions of common VR vocabulary — FOV, IPD, 6DOF/3DOF, inside-out/outside-in tracking, passthrough, boundary/guardian, haptics, refresh rate,…
  • Beginner tipsA ranked shortlist of general tips for someone brand new to VR — clearing space, adjusting fit, starting short, choosing locomotion, and more.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment · Reference
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://immerse.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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Immerse — connector documentation

  • MCP endpoint: https://immerse.connectorbay.com/mcp
  • REST API: POST https://immerse.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://immerse.connectorbay.com/openapi.json
  • Transport: Streamable HTTP, stateless, MCP specification 2025-06-18 or later
  • Authentication: none required. An optional Authorization: Bearer <key> raises rate limits.
  • Health: https://immerse.connectorbay.com/health · Tool schemas: https://immerse.connectorbay.com/tools.json
  • Publisher: Unify Dynamics LLC · connectorbay.com/immerse · agent@connectorbay.com

What Immerse is for

A hand-curated VR gaming reference — headset types, setup basics, genres, comfort tips and safety.

What it does

Immerse is a fully local, hand-curated VR (virtual reality) gaming reference. headset_type_info explains one generic category of VR headset — tethered PC, console-tethered, standalone/all-in-one, phone-based mobile viewer, arcade/location-based, or passthrough/mixed-reality capability — how it works, pros/cons, and what it's best for, described functionally rather than as a review of specific current commercial models. setup_type_info covers room-scale, seated, and standing play, including how much real space each needs. genre_overview explains a VR genre (rhythm, shooter, puzzle, social, horror, sports & fitness, racing/vehicle sim, narrative adventure, simulation/sandbox, tabletop & board games): what it feels like, typical locomotion, and a comfort rating. find_genre_for_comfort_level suggests genres fitting a stated motion-sickness comfort level, cumulative from newcomer up through veteran. comfort_tip gives a practical, non-medical tip for reducing VR motion discomfort. safety_consideration covers a physical-safety topic — clearing space, cable hazards, boundary systems, bystanders, valuables, headset fit/hygiene, session breaks, multiplayer awareness — with a checklist. term_glossary defines common VR vocabulary (FOV, IPD, 6DOF, passthrough, and more). beginner_tips gives a ranked shortlist for someone brand new to VR. Keyless; fully local; zero upstream calls; nothing stored.

What it is not

Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Immerse is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.

Tools

Hardware & Setup

headset_type_info — Full detail for one generic category of VR headset — tethered PC, console-tethered, standalone/all-in-one, phone-based mobile viewer, arcade/location-based, or passthrough/mixed-reality capability: how it works, pros/cons, and what it's best for. Describes hardware categories functionally, not specific current commercial models. Use for "what is a standalone VR headset", "tethered vs all-in-one VR". Args: type.

setup_type_info — Explains one physical play setup — room-scale, seated, or standing — including how much real space it needs, how it works, pros/cons, and what it's best for. With no type, lists all three. Use for "how much space do I need for room-scale VR", "what's the difference between seated and standing VR play". Args: type.

Genres

genre_overview — Explains a VR game genre — rhythm, shooter, puzzle, social, horror, sports & fitness, racing/vehicle sim, narrative adventure, simulation/sandbox, or tabletop & board games: what it feels like, typical setup and locomotion style, and a comfort rating (gentle/moderate/intense). With no genre, lists all of them. Use for "what VR genres exist", "what's a wave shooter", "is VR horror scary". Args: genre.

find_genre_for_comfort_level — Suggests VR genres suited to a stated motion-sickness comfort level, from newcomer/sensitive up through experienced/strong-stomach. Comfort tolerance is cumulative: an experienced player's list includes every gentler genre too. Use for "I get motion sick easily, what VR games should I try", "what VR genre is best for someone new to VR". Args: comfort_level.

Comfort & Safety

comfort_tip — One practical, non-medical tip for reducing VR motion discomfort, keyed by topic — or, with no topic, the full list of tip topics. General practical/wellness advice, not medical advice. Use for "how do I stop feeling sick in VR", "tips for VR motion sickness". Args: topic.

safety_consideration — A physical-safety topic for VR play — clearing your space, cable/tripping hazards, boundary/guardian systems, bystanders and pets, valuables, headset fit/hygiene, session breaks, or multiplayer awareness — with guidance, why it matters, and a short checklist. With no topic, lists all of them. Use for "what should I check before playing VR at home", "is room-scale VR safe". Args: topic.

Reference

term_glossary — Definitions of common VR vocabulary — FOV, IPD, 6DOF/3DOF, inside-out/outside-in tracking, passthrough, boundary/guardian, haptics, refresh rate, teleport vs. smooth locomotion, room-scale, presence, and more. Use for "what does IPD mean", "what's the difference between 3DOF and 6DOF". Args: term.

beginner_tips — A ranked shortlist of general tips for someone brand new to VR — clearing space, adjusting fit, starting short, choosing locomotion, and more. Use for "what should a VR beginner know", "tips for my first VR session". Args: count.

Conventions

  • Read-only. Every tool reads public data or computes; nothing is written anywhere and nothing about the user is stored.
  • Result envelope. ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.
  • Rate limits. Free tier 60 tool calls/minute and 300/day per user (keyed on the user identifier supplied by the host agent, else client IP); Pro keys raise this. Over-limit calls return HTTP 429 with Retry-After. initialize and tools/list are never counted.

Support

agent@connectorbay.com · connectorbay.com/immerse/support

Privacy policy

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Immerse — Privacy Policy

Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Immerse is. Immerse is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated VR gaming reference — headset types, setup basics, genres, comfort tips and safety. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.

What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Immerse is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Immerse — Terms of Service

Effective 25 September 2026. These terms govern use of the Immerse connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Immerse is a fully local, hand-curated VR (virtual reality) gaming reference.
  2. A reference, not professional advice. Immerse is an independent reference and hobby/game-design tool, not affiliated with or endorsed by any brand, organization, league, or publisher it may factually mention. It does not provide legal, financial, medical, or safety-certification advice, and is not a substitute for supervised instruction where real physical risk is involved.
  3. Content varies. Rules, terminology and conventions described here reflect commonly-cited general practice; local house rules, regional variants, and official governing-body rulebooks may differ.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your query is answered from a bundled reference file, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/immerse

Immerse support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Immerse never asks for them.

Get Immerse

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://immerse.connectorbay.com/mcp
{
  "mcpServers": {
    "immerse": {
      "type": "http",
      "url": "https://immerse.connectorbay.com/mcp"
    }
  }
}