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Lights Out Play icon

Lights Out Play

A playable toggle-puzzle engine with a real GF(2) minimum-press solver

Unify Dynamics LLC

Tools7read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play lights out
Tools called
new_puzzle
Give me a lights out puzzle
Tools called
new_puzzle
Press row 2, column 3
Tools called
press_cell
Give me a hint
Tools called
get_hint
Is this solved?
Tools called
check_solution
Show me the solution
Tools called
solve
Show me the board
Tools called
render_board

About

Lights Out Play is a fully local, playable Lights Out engine. new_puzzle generates a puzzle at a chosen difficulty (easy 4x4, medium 5x5 -- the classic size, hard 6x6) by applying real random presses to an all-off board, guaranteeing it's solvable. press_cell toggles a cell and its orthogonal neighbors using the real game rule and reports wins. get_hint and solve both compute the true minimum press-set via real Gaussian elimination over GF(2), exhaustively searching the board's null space (its 'quiet patterns') so the answer is a proven minimum. check_solution reports whether every light is off. render_board draws the grid as text. Stateless -- no server-side puzzle storage, the caller passes state between calls. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

7 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play2 tools
  • New puzzleGenerate a new Lights Out puzzle at the requested difficulty, guaranteed solvable.
  • Press cellPress one cell: toggles it and its orthogonal neighbors.
Help3 tools
  • Get hintReturn one cell from the mathematically proven MINIMUM press-set for the current board, computed by real Gaussian elimination over GF(2) (with an…
  • SolveCompute the full, mathematically proven MINIMUM press-set for the current board via real Gaussian elimination over GF(2) (including an exhaustive…
  • Check solutionCheck whether every light is off.
Info2 tools
  • Render boardRender the current grid as human-readable text.
  • Rules infoExplain Lights Out's rules, the difficulty levels, and how hints and generation work.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://lightsoutplay.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Lights Out Play is for

A fully local, PLAYABLE Lights Out engine — guaranteed-solvable puzzle generation, real toggle-propagation move logic, genuine minimum-press-set hints, and a full GF(2) solver. Not a rules reference: it generates and lets you actually play real puzzle instances.

What it does

new_puzzle generates a fresh Lights Out board at a chosen difficulty (easy 4x4, medium 5x5 — the classic size, hard 6x6). Generation starts from an all-off board and applies a number of genuine random presses using the exact same toggle rule as play, which guarantees the result is solvable (pressing that same set of cells again returns it to all-off). press_cell presses one cell, toggling it and its orthogonal (up/down/left/right, non-wrapping) neighbors, and reports whether the board is now fully off. get_hint and solve both compute the mathematically proven MINIMUM press-set for the current board using real Gaussian elimination over GF(2): the toggle rule is a linear system over the two-element field, so solving it means row-reducing the system to a particular solution and, whenever the board size has a nontrivial null space (a small number of "quiet patterns" that toggle nothing at all), exhaustively searching that null space to find the fewest possible presses — a real minimum, not a heuristic guess. check_solution reports whether every light is off. render_board draws the grid as text.

How state works

There is no server-side game storage. Every call (other than new_puzzle and rules_info) takes the full puzzle state (the exact object returned by the previous call) and returns a new one.

What it is not

Not a rules-explainer or technique reference — it generates and lets you play real, fresh puzzle instances with a genuine linear-algebra solver behind every hint and solve.

Privacy policy

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Lights Out Play — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Lights Out Play is. Lights Out Play is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a local, playable Lights Out puzzle engine — generating puzzles, applying presses, computing hints, and solving.

What we receive. The arguments of each tool call — the puzzle state you (via your assistant) pass back on every call, your requested moves and difficulty, and the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) — plus standard server logs.

Everything is computed locally and nothing is stored. Lights Out Play has no database and no server-side puzzle storage of any kind. The entire puzzle state lives only in your conversation with your assistant, which passes it back to us on each call and receives an updated copy in the response. We do not persist it, log it, or use it for anything beyond computing that one response. No request is forwarded to any third party — there is no upstream call at all.

What we do not receive or store. We do not receive your name, your conversation with the assistant beyond the bare puzzle-state argument, or anything else about you. Each request is answered independently. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs (IP addresses and request paths, not request bodies) are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — computation is entirely local to this server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Lights Out Play is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Lights Out Play — Terms of Service

Effective 28 September 2026. These terms govern use of the Lights Out Play connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Lights Out Play is a stateless, playable Lights Out puzzle engine — puzzle generation, move validation, hints, and a solver — accessed through an AI assistant or directly over MCP or HTTP. There is no server-side game storage: the caller holds and passes puzzle state between calls.
  2. Entertainment only. Lights Out Play is provided for entertainment purposes. Nothing in it constitutes advice of any kind.
  3. Acceptable use. Automated use within the published rate limits is welcome. Do not use the Service to disrupt, overload, or reverse-engineer the underlying infrastructure.
  4. Availability. The Service is provided "as is" without warranty. We may change, limit, or discontinue it at any time.
  5. Data. Our Privacy Policy describes what we process. In short: puzzle state is computed statelessly from what you send us and nothing is stored.
  6. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder, and may be revoked for abuse.
  7. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss, injury, or damage arising from use of, or reliance on, the Service. Our total liability is limited to US $100.
  8. Governing law. California law; venue in San Mateo County, California.
  9. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/lightsoutplay

Lights Out Play support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Lights Out Play never asks for them.

Get Lights Out Play

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://lightsoutplay.connectorbay.com/mcp
{
  "mcpServers": {
    "lightsoutplay": {
      "type": "http",
      "url": "https://lightsoutplay.connectorbay.com/mcp"
    }
  }
}