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Logic Grid Puzzle

A real 'who owns the zebra'-style logic-grid puzzle with a proven unique solution

Unify Dynamics LLC

Tools7read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Give me a logic grid puzzle
Tools called
new_puzzle
The red house is at position 2
Tools called
make_deduction
Give me a hint
Tools called
get_hint
Check my answers so far
Tools called
check_solution
Show me the puzzle and my progress
Tools called
render_puzzle
I give up, show the solution
Tools called
reveal_solution
How do logic grid puzzles work?
Tools called
rules_info

About

Logic Grid Puzzle is a fully local, playable logic-grid puzzle generator and solver. new_puzzle builds a puzzle (difficulty controls grid size and category count) whose clue set is proven, via an exact backtracking solve, to pin down exactly one solution. make_deduction records a claimed category/value/position fact and checks it against the real answer. get_hint reveals one logically forced cell together with the proof that no other position works. check_solution reports progress, render_puzzle shows the clues and your partial grid, reveal_solution gives the full answer, and rules_info explains the clue types. Stateless -- no server-side game storage, the caller passes state between calls. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

7 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play3 tools
  • New puzzleGenerate a new logic grid puzzle with a proven unique solution, and return its clues.
  • Make deductionRecord a deduction (category, value, position) and check it against the real solution.
  • Get hintReveal one logically forced deduction not yet recorded, with the proof that no other position for that value is consistent with the puzzle's clues.
Info4 tools
  • Check solutionReport how many cells have been filled, whether everything filled so far is correct, and whether the puzzle is fully solved.
  • Render puzzleRender the clues and the player's current partial grid as human-readable text.
  • Reveal solutionReveal the full solution, position by position -- use for a clean end-of-game reveal or a give-up.
  • Rules infoExplain logic grid puzzles: how to play, the clue types, the uniqueness guarantee, and how hints work.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://logicgridpuzzle.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Logic Grid Puzzle is for

A fully local, PLAYABLE "who owns the zebra"-style logic-grid puzzle generator and solver. N positions in a row, each of several attribute categories (color, pet, drink, hobby, job -- drawn from a bank) assigned one distinct value per position; a set of clues logically pins down the one true arrangement.

What it does

new_puzzle builds a puzzle at a chosen difficulty (which controls grid size and category count) and returns its clues. The solution is generated first, then clues are added one at a time from a pool of every true statement about it, re-checking after each addition with an exact backtracking solver until exactly one assignment satisfies everything -- then redundant clues are stripped out. This means the clue list you're given is both SUFFICIENT (a unique solution is provably reachable) and roughly MINIMAL (no leftover clue is dead weight).

make_deduction records a claimed (category, value, position) fact and checks it against the real hidden solution. get_hint finds a cell whose position is the UNIQUE one consistent with every clue -- and proves it, by checking that forcing that value to any other position makes the clue set unsatisfiable -- rather than just revealing an entry from a precomputed answer key. check_solution reports progress; render_puzzle shows clues and your partial grid (never the solution); reveal_solution gives the full answer for an end-of-game reveal or give-up.

How state works

There is no server-side game storage. Every call takes the full puzzle state (the exact object returned by the previous call) and returns a new one. The real solution necessarily lives inside state -- don't print the raw state to the player; use render_puzzle instead.

What it is not

Not a puzzle with an unverified or merely-probable unique solution -- every puzzle's uniqueness (and every hint's forced-ness) is proven by an exact, exhaustive constraint-satisfaction search, not assumed.

Privacy policy

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Logic Grid Puzzle — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Logic Grid Puzzle is. Logic Grid Puzzle is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a local logic-grid puzzle game — generating a puzzle, checking deductions, and computing hints.

What we receive. The arguments of each tool call — the puzzle state you (via your assistant) pass back on every call, your deductions, and the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) — plus standard server logs.

Everything is computed locally and nothing is stored. Logic Grid Puzzle has no database and no server-side game storage of any kind. The entire puzzle state — including the solution — lives only in your conversation with your assistant, which passes it back to us on each call and receives an updated copy in the response. We do not persist it, log it, or use it for anything beyond computing that one response. No request is forwarded to any third party — there is no upstream call at all.

What we do not receive or store. We do not receive your name, your conversation with the assistant beyond the bare puzzle-state argument, or anything else about you. Each request is answered independently. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs (IP addresses and request paths, not request bodies) are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — computation is entirely local to this server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Logic Grid Puzzle is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Logic Grid Puzzle — Terms of Service

Effective 28 September 2026. These terms govern use of the Logic Grid Puzzle connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Logic Grid Puzzle is a stateless, playable logic-grid puzzle generator and solver, accessed through an AI assistant or directly over MCP or HTTP. There is no server-side game storage: the caller holds and passes puzzle state between calls.
  2. Entertainment only. Logic Grid Puzzle is provided for entertainment purposes. Nothing in it constitutes advice of any kind.
  3. Acceptable use. Automated use within the published rate limits is welcome. Do not use the Service to disrupt, overload, or reverse-engineer the underlying infrastructure.
  4. Availability. The Service is provided "as is" without warranty. We may change, limit, or discontinue it at any time.
  5. Data. Our Privacy Policy describes what we process. In short: puzzle state is computed statelessly from what you send us and nothing is stored.
  6. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder, and may be revoked for abuse.
  7. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss, injury, or damage arising from use of, or reliance on, the Service. Our total liability is limited to US $100.
  8. Governing law. California law; venue in San Mateo County, California.
  9. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/logicgridpuzzle

Logic Grid Puzzle support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Logic Grid Puzzle never asks for them.

Get Logic Grid Puzzle

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://logicgridpuzzle.connectorbay.com/mcp
{
  "mcpServers": {
    "logicgridpuzzle": {
      "type": "http",
      "url": "https://logicgridpuzzle.connectorbay.com/mcp"
    }
  }
}