Game Brain (BYOK)
Search and look up video games across all platforms: ratings, genres, platforms, release dates, similar games and news with your own Game Brain key
A hand-curated video game industry history reference — crashes, booms, and business-model shifts
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
milestone_infoera_overviewtimeline_by_decadeterm_glossaryfind_milestone_by_yearbusiness_model_evolutioncategory_listbeginner_tipsPixelage is a fully local, hand-curated video game industry history reference focused on the business/market narrative — crashes, booms and shifts in how games were sold — not console hardware specs or genre taxonomy. milestone_info gives one landmark event's full detail: year, era, category, summary and significance, with a confidence note when exact figures or 'firsts' are disputed. era_overview gives a named era (golden age of arcades, 1983 crash and recovery, console wars, shift to 3D, online era, mobile boom, indie renaissance, live-service era) its full narrative plus every milestone tied to it. timeline_by_decade lists every milestone touching a decade; find_milestone_by_year looks up a specific calendar year. business_model_evolution walks the chain of how games have been sold — arcade quarters, cartridge sales, disc sales, digital distribution, subscriptions, free-to-play, live service/GaaS — one stage at a time or the whole chain in order. term_glossary defines industry terms (shovelware, AAA, battle pass, loot box, crunch, and more). category_list lists every era with its milestone count, and beginner_tips gives a curated shortlist for newcomers to this history. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Hand-curated from widely published, general video-game-industry history as of build date; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
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https://pixelage.connectorbay.com/mcpPOST https://pixelage.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://pixelage.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://pixelage.connectorbay.com/health · Tool schemas: https://pixelage.connectorbay.com/tools.jsonA hand-curated video game industry history reference — crashes, booms, and business-model shifts.
Pixelage is a fully local, hand-curated video game industry history reference focused on the business/market narrative — crashes, booms and shifts in how games were sold — not console hardware specs or genre taxonomy. milestone_info gives one landmark event's full detail: year, era, category, summary and significance, with a confidence note when exact figures or 'firsts' are disputed. era_overview gives a named era (golden age of arcades, 1983 crash and recovery, console wars, shift to 3D, online era, mobile boom, indie renaissance, live-service era) its full narrative plus every milestone tied to it. timeline_by_decade lists every milestone touching a decade; find_milestone_by_year looks up a specific calendar year. business_model_evolution walks the chain of how games have been sold — arcade quarters, cartridge sales, disc sales, digital distribution, subscriptions, free-to-play, live service/GaaS — one stage at a time or the whole chain in order. term_glossary defines industry terms (shovelware, AAA, battle pass, loot box, crunch, and more). category_list lists every era with its milestone count, and beginner_tips gives a curated shortlist for newcomers to this history. Keyless; fully local; zero upstream calls; nothing stored.
Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Pixelage is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.
milestone_info — Full detail for one landmark industry milestone: year, era, category, a summary, why it mattered, and a confidence/hedge note when exact figures or 'firsts' are genuinely disputed among historians. Use for "what caused the 1983 crash", "why did the N64 use cartridges", "what was Fortnite's battle pass about". Args: name.
era_overview — A named industry era's full narrative -- roughly when it ran, what drove it, and its key developments -- plus every landmark milestone tied to it in chronological order. Use category_list to see every era name. Use for "what was the golden age of arcades", "what happened during the console wars", "explain the shift to 3D". Args: era_name.
category_list — Every industry-history era covered, with how many landmark milestones are tied to each one. Use era_overview for a specific era's full narrative. Use for "what eras of gaming history do you cover".
timeline_by_decade — Every landmark milestone touching a given decade (1950s through 2020s), in chronological order. A milestone that spans into the decade (like the 1983-1985 crash) is included even if it started earlier. Use for "what happened in gaming in the 80s", "give me a 2010s gaming timeline". Args: decade.
find_milestone_by_year — Every landmark milestone that happened in (or, for multi-year events like the 1983 crash, spanned across) a specific calendar year. Use for "what happened in gaming in 1994", "what year did the crash happen". Args: year.
business_model_evolution — How the industry has sold games over time, described factually stage by stage: arcade pay-per-play, cartridge sales, disc sales, digital distribution, free-to-play/microtransactions, subscription services, and live-service/GaaS. Pass a stage name for its full detail (how it worked, why it emerged, how it evolved, its legacy), or omit / pass "overview" for the whole chain in order. Use for "how did games go from arcade quarters to live service", "what came before free-to-play", "explain the battle pass business model". Args: topic.
term_glossary — Definitions of common video game industry/business terms -- shovelware, AAA, indie, early access, digital distribution, free-to-play, loot box, battle pass, live service/GaaS, crunch, platform exclusive, and more. Use for "what's a battle pass", "what does AAA mean", "what's the difference between a remaster and a remake". Args: term.
beginner_tips — A curated shortlist of things worth keeping in mind when learning game industry history -- loose era boundaries, regional differences (the 1983 crash was mostly North American), disputed 'firsts', and gradual rather than sudden business-model shifts. Use for "what should I know before reading about gaming history". Args: count.
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/pixelage/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Pixelage is. Pixelage is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated video game industry history reference — crashes, booms, and business-model shifts. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Pixelage is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Pixelage connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://pixelage.connectorbay.com/mcphttps://pixelage.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Pixelage never asks for them.