Lockbox
A hand-curated escape-room puzzle-design reference — mechanisms, puzzle types, hint systems, and real capacity-planning logic
A hand-curated press-your-luck game-design reference — mechanics, real games, and genuine bust-probability math
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
mechanic_infobust_probability_calculatorgame_examplesdesign_tiprisk_curve_explainerterm_glossaryfind_game_for_groupbeginner_tipsPushluck is a fully local, hand-curated press-your-luck game-design reference. mechanic_info explains one mechanic in depth (banking, bust triggers, escalating stakes, diminishing odds, elimination-on-bust, shared pots, threshold triggers, hot dice, variable reward shape, information asymmetry, catch-up pushes, sudden-death rounds), why it creates tension, and which real games use it. bust_probability_calculator is genuine, live-computed probability math: given a fixed bust chance per push and a number of pushes, it returns cumulative bust probability, survival probability, expected pushes to a first bust, and a push-by-push table. game_examples lists real tabletop games that use a named mechanic with a factual one-line account of how. design_tip gives a practical tip for building or tuning a press-your-luck mechanic; risk_curve_explainer covers how different risk-curve shapes (linear, exponential, threshold, diminishing returns, shrinking-pool, variable) feel to play. term_glossary defines common vocabulary (banking, bust, sunk cost fallacy, expected value, variance, and more). find_game_for_group suggests real push-your-luck games that fit a given player count. beginner_tips gives a ranked shortlist for someone new to the genre. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Hand-curated original game-design mechanics and live-computed probability math; illustrative real tabletop games referenced factually as of build date; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
https://pushluck.connectorbay.com/mcpA hand-curated escape-room puzzle-design reference — mechanisms, puzzle types, hint systems, and real capacity-planning logic
A general puzzle-solving technique reference — sudoku, cryptic crosswords, logic grids, nonograms and more
A hand-curated speedcubing reference — notation, methods, puzzle types, terms and competition formats
A hand-curated table football rules and technique reference — fouls, shots, formats and scoring
A hand-curated cue sports reference — 8-ball to snooker to three-cushion billiards: rules, racks, fouls and tips
A hand-curated darts games & scoring reference — rules, real checkout math and a glossary
https://pushluck.connectorbay.com/mcpPOST https://pushluck.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://pushluck.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://pushluck.connectorbay.com/health · Tool schemas: https://pushluck.connectorbay.com/tools.jsonA hand-curated press-your-luck game-design reference — mechanics, real games, and genuine bust-probability math.
Pushluck is a fully local, hand-curated press-your-luck game-design reference. mechanic_info explains one mechanic in depth (banking, bust triggers, escalating stakes, diminishing odds, elimination-on-bust, shared pots, threshold triggers, hot dice, variable reward shape, information asymmetry, catch-up pushes, sudden-death rounds), why it creates tension, and which real games use it. bust_probability_calculator is genuine, live-computed probability math: given a fixed bust chance per push and a number of pushes, it returns cumulative bust probability, survival probability, expected pushes to a first bust, and a push-by-push table. game_examples lists real tabletop games that use a named mechanic with a factual one-line account of how. design_tip gives a practical tip for building or tuning a press-your-luck mechanic; risk_curve_explainer covers how different risk-curve shapes (linear, exponential, threshold, diminishing returns, shrinking-pool, variable) feel to play. term_glossary defines common vocabulary (banking, bust, sunk cost fallacy, expected value, variance, and more). find_game_for_group suggests real push-your-luck games that fit a given player count. beginner_tips gives a ranked shortlist for someone new to the genre. Keyless; fully local; zero upstream calls; nothing stored.
Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Pushluck is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.
mechanic_info — Full detail for one press-your-luck mechanic: how it works, why it creates tension, its typical risk shape, mechanics it pairs well with, and real games that use it. Use for "how does banking work in a push-your-luck game", "explain elimination-on-bust". Args: name.
bust_probability_calculator — Genuine probability math for a simple push-your-luck scenario: given a fixed bust chance per push (an independent, identically-distributed trial each time, like a re-rolled die), computes the cumulative probability of busting at least once after N pushes, the survival probability, the expected number of pushes until a first bust, and a push-by-push table. Use for "if I bust on any 1 out of 6 outcomes, what's my cumulative bust chance after 5 pushes", "how many pushes until I'm more likely than not to have busted". Assumes independent trials (odds reset every push); for a shrinking deck/pool where odds change as you go, see mechanic_info("diminishing odds") — this formula does not directly apply there. Args: bust_chance_per_push, num_pushes.
game_examples — Real tabletop games that use a named press-your-luck mechanic, each with a factual one-line account of how it implements it, plus player-count and category. Use for "what games use a shared pot", "give me examples of hot dice mechanics". Args: mechanic.
find_game_for_group — Real push-your-luck games whose player-count range fits a given group size. Use for "what push-your-luck game works for 6 players", "best game like this for just two people". Args: player_count.
design_tip — One practical game-design tip for building or tuning a press-your-luck mechanic, keyed by topic — or, with no topic, the full list of tip topics. Use for "how do I tune a bust curve", "tips for avoiding a runaway leader in a push-your-luck game". Args: topic.
risk_curve_explainer — Explains a risk-curve shape — linear, exponential/compounding, threshold/cliff, diminishing returns, shrinking-pool (without replacement), or variable/randomized — including how it feels to play and what it's good for. With no curve_type, lists every curve shape. Use for "what's an exponential risk curve", "explain a threshold bust design". Args: curve_type.
term_glossary — Definitions of common push-your-luck vocabulary — banking, bust, sunk cost fallacy, expected value, variance, risk curve, information asymmetry, and more. Use for "what does 'sunk cost fallacy' mean here", "define expected value". Args: term.
beginner_tips — A ranked shortlist of general tips for someone new to push-your-luck games — reading the bust condition, when banking beats greed, how shared pots split, and more. Use for "tips for playing a push-your-luck game for the first time". Args: count.
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/pushluck/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Pushluck is. Pushluck is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated press-your-luck game-design reference — mechanics, real games, and genuine bust-probability math. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Pushluck is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Pushluck connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://pushluck.connectorbay.com/mcphttps://pushluck.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Push Luck never asks for them.