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Resource Race

A real, playable resource-management economy sim with genuine production, starvation and growth formulas

Unify Dynamics LLC

Tools7read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's build a colony — start a resource management game
Tools called
new_game
Put 4 workers on food and 2 on wood
Tools called
assign_workers
Build a farm
Tools called
build
End the turn
Tools called
advance_turn
How's my colony doing?
Tools called
render_game
Show me the exact numbers
Tools called
get_status
How does this game work?
Tools called
game_rules

About

Resource Race runs a real economic simulation, not canned responses. new_game(target_population, max_turns) starts a colony of 6 population with starter resources and buildings. assign_workers(state, wood, food, gold) reallocates the workforce; build(state, building) upgrades house/sawmill/farm/mine at a real, level-scaled cost, deducted only if affordable. advance_turn(state) applies one full turn: production (workers times a base rate times a building-level bonus), consumption (population times a real food rate), a genuinely computed starvation penalty when food runs short, building upkeep, and population growth from surplus food capped by housing capacity. get_status returns structured numbers; render_game gives a human-readable summary; game_rules explains every formula. Fully stateless: every tool call passes the complete game state, which the calling assistant holds between turns. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

7 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play4 tools
  • New gameStarts a new Resource Race colony (population 6, starter resources and buildings) and returns the initial `state`.
  • Assign workersReallocates the whole workforce across wood/food/gold for future turns (unassigned population is idle).
  • BuildUpgrades a building by one level, deducting its real polynomial, level-scaled cost — fails with a clear error if unaffordable.
  • Advance turnEnds the current turn: applies production, food consumption, the starvation penalty if food ran short, building upkeep, and population growth from…
Help & Status3 tools
  • Get statusStructured numeric status: resources, workers, buildings, housing capacity, and next upgrade costs.
  • Render gameA human-readable status summary of the colony — show this to the player, not raw state.
  • Game rulesExplains every production, consumption, starvation, growth and upgrade-cost formula, with no live game needed.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://resourcerace.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Resource Race is for

A real, playable resource-management economy sim — not a rules reference or a random-flavor-text generator. Every number is computed live from documented formulas in the game engine.

What it does

new_game(target_population, max_turns) starts a colony of 6 population with starter resources (20 wood, 20 food, 10 gold) and buildings (house 1, sawmill 1, farm 1, mine 0).

Each turn:

  • assign_workers(state, wood, food, gold) reallocates the whole workforce across the three jobs; unassigned population is idle and produces nothing. Takes effect on the next advance_turn.
  • build(state, building) upgrades house/sawmill/farm/mine by one level, deducting a real, level-scaled cost — it fails with a structured error if the treasury cannot afford it.
  • advance_turn(state) applies one full turn of the economy, in order: production (workers × a per-job base rate × a bonus from the matching building's level), consumption (population × 2.0 food), the starvation penalty (a genuinely computed deficit-to-population-loss formula, not a scripted outcome — see below), upkeep (gold cost per building level), and growth (surplus food converts to new colonists, capped by housing capacity).

get_status(state) returns structured numbers (resources, workers, buildings, next upgrade costs). render_game(state) gives a human-readable summary — show this to the player. game_rules() explains every formula without a live game.

The formulas, in full

  • Production: workers[job] * base_rate[job] * (1 + 0.25 * building_level[matching_building]) — base rates are 3.0 (wood), 4.0 (food), 2.0 (gold); the matching building is sawmill/farm/mine.
  • Consumption: population * 2.0 food per turn.
  • Starvation: if food available (stock + this turn's production) is less than consumption, the food stock drains to zero and the colony loses ceil(deficit / 2) population (capped at current population), where deficit is the exact unmet food amount.
  • Upkeep: sum(building_levels) * 1.0 gold per turn, deducted after production (can go negative — gold debt is real and carries forward, never forgiven).
  • Growth: if food is left over after consumption, floor(surplus / 5) new colonists are added, capped by house_level * 10 housing capacity.
  • Upgrade cost: ceil(base_cost[building] * (current_level + 1) ** 1.5), split across resources per a fixed per-building ratio — a genuine polynomial curve, so later levels are provably pricier.

Win / loss

Win: population reaches target_population by max_turns. Loss: population reaches zero (colony collapse), or max_turns passes without reaching the target.

Stateless architecture

No server-side session. Every tool call receives the full current game state as a plain JSON object and returns the new state; the calling assistant holds and passes it between turns.

What it is not

Not narrative flavor text pretending to be a game — every response comes from a real, tested economic simulation with documented, reproducible formulas. Fully local, zero upstream calls, nothing stored.

Privacy policy

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Resource Race — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Resource Race is. Resource Race is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real, playable, fully local resource-management economy sim. You interact with your assistant; the assistant sends us only the arguments needed for that one move — a game state object and your action.

What we receive. The game state and move arguments for each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is computed locally and nothing is stored server-side. There is no upstream call at all, live or otherwise, and no game state or move is logged in request bodies, recorded, or used to train anything. The entire game exists only inside the state object that travels between you and your assistant; our server never retains a copy after answering the request.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and each request is answered independently — nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire game engine is bundled with the server and runs locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Resource Race is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Resource Race — Terms of Service

Effective 28 September 2026. These terms govern use of the Resource Race connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Resource Race runs a real, playable resource-management economy sim with original game logic and documented formulas, accessed through an AI assistant or directly over MCP or HTTP.
  2. Original content. The game logic, economic formulas, and content are original works of Unify Dynamics LLC and are not copied from any third-party game or product.
  3. Stateless by design. The Service keeps no server-side game session. Each tool call must include the complete current game state; the calling assistant is responsible for holding and passing it faithfully.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the game state you send us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/resourcerace

Resource Race support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Resource Race never asks for them.

Get Resource Race

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://resourcerace.connectorbay.com/mcp
{
  "mcpServers": {
    "resourcerace": {
      "type": "http",
      "url": "https://resourcerace.connectorbay.com/mcp"
    }
  }
}