Coop
How cooperative board games work — shared win conditions, difficulty scaling, quarterbacking, and hidden-traitor hybrids
A playable Rock-Paper-Scissors arena with a real pattern-adaptive AI opponent
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gameplay_roundpredict_nextget_statsnew_gamerender_boardrules_infoRPS Arena is a fully local, playable Rock-Paper-Scissors arena. new_game starts a session, optionally 'first to N wins'. play_round is one call per round: submit your move, get both moves and the result back -- the AI's move is chosen from your PRIOR history only (never the move you just made), via order-1 Markov prediction with a frequency fallback, and random only with zero history. predict_next shows the AI's current prediction and reasoning without playing a round. get_stats reports score, win rates, and AI strategy usage. render_board shows recent rounds. rules_info explains the rules and strategy. Stateless -- no server-side game storage, the caller passes state (including move history) between calls. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original implementation of Rock-Paper-Scissors rules and a standard order-1 Markov-chain move-prediction technique; fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
6 tools, grouped by job. Every one is read-only or compute-only.
https://rpsarena.connectorbay.com/mcpHow cooperative board games work — shared win conditions, difficulty scaling, quarterbacking, and hidden-traitor hybrids
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How bluffing and bidding mechanics actually work, across dice, auctions, hidden roles and cards
How elimination-deduction games work — mechanics, logic-grid puzzles, and how to design your own
A hand-curated numbers-calling game reference — 75/90/80-ball Bingo, Housie/Tambola, Keno
A hand-curated icebreaker & team-building game reference — how to run them, for how many, and how long they take
A fully local, PLAYABLE Rock-Paper-Scissors arena with an AI opponent that actually adapts to how you play, instead of picking randomly — plus a running score and stats tracker for the session.
new_game starts a session (optionally "first to N wins"). play_round is the one call per round: submit
your move and get both moves, the result, and the AI's reasoning back together — Rock-Paper-Scissors is
simultaneous, so the AI's move for that round is chosen using only your PRIOR rounds' history, never the
move you just submitted. The AI predicts your next move with an order-1 Markov model (what did you play
right after this same move before?), falls back to your overall favorite move if that specific pattern
hasn't shown up yet, and only plays randomly when there's no history at all — then plays whatever move
beats its prediction. predict_next shows that same reasoning without playing a round. get_stats reports
your running score, win rates, and how often each AI strategy has fired. render_board shows recent rounds.
rules_info explains it all.
There is no server-side game storage. Every call takes the full game state (the exact object returned by
the previous call, including your whole move history and the score) and returns a new one. Your assistant
holds onto state between calls — nothing is remembered here.
Not a coin-flip simulator with cosmetic "AI" framing — the opponent's choices are driven by a real, inspectable pattern-detection algorithm, and it visibly stops beating you the moment you play unpredictably.
Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What RPS Arena is. RPS Arena is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a local Rock-Paper-Scissors game — computing round results and an adaptive AI opponent's moves.
What we receive. The arguments of each tool call — the game state (including your move history for the session) that you (via your assistant) pass back on every call, your move for that round, and the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) — plus standard server logs.
Everything is computed locally and nothing is stored. RPS Arena has no database and no server-side game storage of any kind. The entire game state — your move history, the score, round-by-round results — lives only in your conversation with your assistant, which passes it back to us on each call and receives an updated copy in the response. We do not persist it, log it, or use it for anything beyond computing that one response. No request is forwarded to any third party — there is no upstream call at all.
What we do not receive or store. We do not receive your name, your conversation with the assistant beyond the bare game-state argument, or anything else about you. Each request is answered independently. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs (IP addresses and request paths, not request bodies) are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — computation is entirely local to this server. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. RPS Arena is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 27 September 2026. These terms govern use of the RPS Arena connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://rpsarena.connectorbay.com/mcphttps://rpsarena.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. RPS Arena never asks for them.