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Drafting

A hand-curated deck-building & card-drafting mechanics reference — engine building, pick-and-pass drafting, and more

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

What is engine building in deck-building games?
Tools called
mechanic_info
Explain pick-and-pass drafting
Tools called
draft_format_explainer
What's a snake draft?
Tools called
draft_format_explainer
Give me tips for a good deck curve
Tools called
deck_curve_tip
What does 'archetype' mean in drafting?
Tools called
term_glossary
What real games use tableau building?
Tools called
game_examples
How many bomb cards should a draft format have?
Tools called
design_tip
What's a good deck-building game for 2 players?
Tools called
find_game_for_group
What do you cover?
Tools called
category_list

About

Drafting is a fully local, hand-curated game-design reference on deck-building and card-drafting mechanics. mechanic_info explains one mechanic in full — how it works, strategic notes, common variants, related mechanics, and real example games — covering engine building/deck construction, pool building, hand building, tableau building, deck thinning, synergy & combo building, set collection, resource conversion, deck recycling, bag building, and card drafting generally. draft_format_explainer covers the structural patterns drafting itself takes: pick-and-pass (booster) draft, snake draft, rotisserie draft, Winston draft, market-row draft, simultaneous draft, auction draft, and grid draft. deck_curve_tip gives player-facing advice for building a good deck (curve shape, synergy vs. power, splashing); design_tip gives designer-facing advice for building a good drafting/deck-building game (pack composition, bomb balance, catch-up mechanisms, onboarding) — deliberately separate audiences. term_glossary defines 37 terms (curve, signal, archetype, synergy, bomb, hate pick, wheel, P1P1...). game_examples names real games that use a given mechanic or format; find_game_for_group suggests real games for a stated player count. category_list shows every collection's size. Keyless; fully local; zero upstream calls; nothing stored; original commentary, not a card database.

Sources: Hand-curated, original game-design commentary as of build date, referencing real published games factually; fully local, zero upstream calls

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Mechanics & Formats3 tools
  • Mechanic infoFull detail for one deck-building or card-drafting mechanic: how it works, strategic notes, common variants, related mechanics, and real games…
  • Draft format explainerFull detail for one drafting FORMAT — the structural pattern drafting itself takes (pick-and-pass, snake, rotisserie, Winston, market-row,…
  • Category listEvery collection in this reference (mechanics, draft formats, glossary terms, design tips, curve tips, games) with how many entries each has.
Building Advice2 tools
  • Deck curve tipGeneric, game-agnostic advice for building a good deck once you're playing: curve shape, early-game priority, avoiding too many finishers,…
  • Design tipGeneric advice for DESIGNING a drafting or deck-building game: pack composition, archetype support, bomb balance, signal clarity, catch-up…
Reference & Recommend3 tools
  • Term glossaryDefinitions of common deck-building/drafting terms — curve, signal, archetype, synergy, engine, tempo, bomb, splash, hate pick, wheel, cube, P1P1,…
  • Game examplesReal games (Dominion, Magic: The Gathering, 7 Wonders, and more) referenced factually as examples of one named mechanic or draft format in action.
  • Find game for groupReal deck-building/drafting games that fit a given player count, referenced factually, tightest-fitting first.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://drafting.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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Drafting — connector documentation

  • MCP endpoint: https://drafting.connectorbay.com/mcp
  • REST API: POST https://drafting.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://drafting.connectorbay.com/openapi.json
  • Transport: Streamable HTTP, stateless, MCP specification 2025-06-18 or later
  • Authentication: none required. An optional Authorization: Bearer <key> raises rate limits.
  • Health: https://drafting.connectorbay.com/health · Tool schemas: https://drafting.connectorbay.com/tools.json
  • Publisher: Unify Dynamics LLC · connectorbay.com/drafting · agent@connectorbay.com

What Drafting is for

A hand-curated deck-building & card-drafting mechanics reference — engine building, pick-and-pass drafting, and more.

What it does

Drafting is a fully local, hand-curated game-design reference on deck-building and card-drafting mechanics. mechanic_info explains one mechanic in full — how it works, strategic notes, common variants, related mechanics, and real example games — covering engine building/deck construction, pool building, hand building, tableau building, deck thinning, synergy & combo building, set collection, resource conversion, deck recycling, bag building, and card drafting generally. draft_format_explainer covers the structural patterns drafting itself takes: pick-and-pass (booster) draft, snake draft, rotisserie draft, Winston draft, market-row draft, simultaneous draft, auction draft, and grid draft. deck_curve_tip gives player-facing advice for building a good deck (curve shape, synergy vs. power, splashing); design_tip gives designer-facing advice for building a good drafting/deck-building game (pack composition, bomb balance, catch-up mechanisms, onboarding) — deliberately separate audiences. term_glossary defines 37 terms (curve, signal, archetype, synergy, bomb, hate pick, wheel, P1P1...). game_examples names real games that use a given mechanic or format; find_game_for_group suggests real games for a stated player count. category_list shows every collection's size. Keyless; fully local; zero upstream calls; nothing stored; original commentary, not a card database.

What it is not

Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Drafting is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.

Tools

Mechanics & Formats

mechanic_info — Full detail for one deck-building or card-drafting mechanic: how it works, strategic notes, common variants, related mechanics, and real games that use it. Use for "what is engine building", "explain tableau building". Args: name.

draft_format_explainer — Full detail for one drafting FORMAT — the structural pattern drafting itself takes (pick-and-pass, snake, rotisserie, Winston, market-row, simultaneous, auction, grid): how it works, typical player counts, pros and cons, and real games that use it. Use for "what's a snake draft", "explain Winston draft". Args: format.

category_list — Every collection in this reference (mechanics, draft formats, glossary terms, design tips, curve tips, games) with how many entries each has. Use for "what do you cover", "how many mechanics do you know".

Building Advice

deck_curve_tip — Generic, game-agnostic advice for building a good deck once you're playing: curve shape, early-game priority, avoiding too many finishers, thinning, synergy vs. raw power, splashing, and more. Player-facing — for GAME-design advice instead, use design_tip. Omit topic-matching text to browse; pass a topic to look one up. Use for "tips for a good deck curve", "how many finishers should I take". Args: topic.

design_tip — Generic advice for DESIGNING a drafting or deck-building game: pack composition, archetype support, bomb balance, signal clarity, catch-up mechanisms, interaction design, onboarding new players, and more. Designer-facing — for player-facing deck-building advice instead, use deck_curve_tip. Use for "how many bomb cards should a draft format have", "how do I stop a runaway leader in a deckbuilder". Args: topic.

Reference & Recommend

term_glossary — Definitions of common deck-building/drafting terms — curve, signal, archetype, synergy, engine, tempo, bomb, splash, hate pick, wheel, cube, P1P1, and more. Use for "what does archetype mean", "what's a hate pick". Args: term.

game_examples — Real games (Dominion, Magic: The Gathering, 7 Wonders, and more) referenced factually as examples of one named mechanic or draft format in action. Not a card database — just which known games use a pattern. Use for "what games use engine building", "give me examples of pick-and-pass drafting". Args: mechanic.

find_game_for_group — Real deck-building/drafting games that fit a given player count, referenced factually, tightest-fitting first. Use for "good deckbuilder for 2 players", "drafting game for a group of 6". Args: player_count.

Conventions

  • Read-only. Every tool reads public data or computes; nothing is written anywhere and nothing about the user is stored.
  • Result envelope. ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.
  • Rate limits. Free tier 60 tool calls/minute and 300/day per user (keyed on the user identifier supplied by the host agent, else client IP); Pro keys raise this. Over-limit calls return HTTP 429 with Retry-After. initialize and tools/list are never counted.

Support

agent@connectorbay.com · connectorbay.com/drafting/support

Privacy policy

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Drafting — Privacy Policy

Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Drafting is. Drafting is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated deck-building & card-drafting mechanics reference — engine building, pick-and-pass drafting, and more. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.

What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Drafting is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Drafting — Terms of Service

Effective 25 September 2026. These terms govern use of the Drafting connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Drafting is a fully local, hand-curated game-design reference on deck-building and card-drafting mechanics.
  2. A reference, not professional advice. Drafting is an independent reference and hobby/game-design tool, not affiliated with or endorsed by any brand, organization, league, or publisher it may factually mention. It does not provide legal, financial, medical, or safety-certification advice, and is not a substitute for supervised instruction where real physical risk is involved.
  3. Content varies. Rules, terminology and conventions described here reflect commonly-cited general practice; local house rules, regional variants, and official governing-body rulebooks may differ.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your query is answered from a bundled reference file, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/drafting

Drafting support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Drafting never asks for them.

Get Drafting

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://drafting.connectorbay.com/mcp
{
  "mcpServers": {
    "drafting": {
      "type": "http",
      "url": "https://drafting.connectorbay.com/mcp"
    }
  }
}