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Survival Island

A real, playable survival-crafting sim with genuine meter depletion and recipe formulas

Unify Dynamics LLC

Tools9read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play a survival game
Tools called
new_game
Gather wood
Tools called
gather
Craft a shelter
Tools called
craft
Eat some food
Tools called
eat
Drink some water
Tools called
drink
End the day
Tools called
advance_turn
How am I doing?
Tools called
render_game

About

Survival Island runs a real survival simulation, not scripted outcomes. new_game(target_days) starts a survivor with full meters and empty inventory. gather(state, resource) collects wood/food/water/fiber in a real, weather-dependent amount at a real energy cost. craft(state, item) builds shelter/waterskin/spear from a real, validated recipe cost, deducted exactly on success. eat(state) and drink(state) restore hunger/thirst from inventory. advance_turn(state) applies one turn of real meter depletion under the current weather and day/night conditions, then checks death or a survival-target win. get_status returns structured numbers; render_game gives a human-readable summary; game_rules explains every formula. Fully stateless: every tool call passes the complete game state, which the calling assistant holds between turns. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

9 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play6 tools
  • New gameStarts a new Survival Island game with full meters and empty inventory, and returns the initial `state`.
  • GatherGathers a real, weather-dependent amount of `resource`, costing real energy.
  • CraftCrafts `item` from a real, validated recipe cost — fails with a structured error listing exactly what's missing if you can't afford it.
  • EatEats 1 food from inventory to restore hunger.
  • DrinkDrinks 1 water from inventory to restore thirst.
  • Advance turnEnds the current turn: applies real hunger/thirst/energy depletion under the current weather/day-night conditions, then checks death or a…
Help & Status3 tools
  • Get statusStructured numeric status: meters, inventory, crafted items, weather and time of day.
  • Render gameA human-readable status summary — show this to the player, not raw state.
  • Game rulesExplains every depletion, gather, and recipe formula, with no live game needed.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://survivalisland.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

Connect it to your agent

Three ways in, the same 9 tools.

MCP (Claude, Cursor, Windsurf, VS Code, any MCP client)https://survivalisland.connectorbay.com/mcp
RESTPOST https://survivalisland.connectorbay.com/v1/tools/<tool>
OpenAI function callinghttps://connectorbay.com/openai/survivalisland.json
OpenAI-compatible chathttps://connectorbay.com/v1/chat/completions · how it works
  • Add the MCP URL in your client's connector, MCP or integration settings (streamable HTTP, no OAuth).
  • Key: none needed.
  • Ask a question; the agent picks the right tool and answers from the live data.

Survival Island connector: questions and answers

What is the Survival Island connector?

Survival Island runs a real survival simulation, not scripted outcomes. It is a hosted MCP server with 9 tools such as New game, Gather, Craft, Eat, Drink, Advance turn, published by Unify Dynamics LLC. It is independent and not affiliated with Survival Island.

How do I connect Survival Island to Claude, ChatGPT or Cursor?

Add the MCP endpoint https://survivalisland.connectorbay.com/mcp to your client's MCP, connector or integration settings (streamable HTTP, no OAuth). For REST, POST JSON to https://survivalisland.connectorbay.com/v1/tools/<tool>; the OpenAPI description is at /openapi.json. For OpenAI function calling, load https://connectorbay.com/openai/survivalisland.json.

Do I need an account or API key for Survival Island?

No. The connector needs no sign-in and no key. An optional Pro key only raises rate limits.

Is Survival Island read-only?

Yes. Every tool reads or computes. Nothing is created, changed, sent, paid or deleted in your account.

Is the Survival Island connector free?

Yes. It is free to use within the published rate limits; an optional Pro key raises them. There is no account to create.

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Documentation

Back to top

What Survival Island is for

A real, playable survival-crafting sim — not a rules reference. Every meter depletion, gather yield, and recipe cost comes from a documented formula tied to the turn's weather and time of day.

What it does

new_game(target_days) starts a survivor with full hunger/thirst/energy meters (100 each) and empty inventory.

  • gather(state, resource) collects wood, food, water, or fiber in a real, weather-dependent amount, costing real energy. It does not advance the turn.
  • craft(state, item) builds shelter, waterskin, or spear from a real, exact recipe cost, validated against current inventory — it fails with a structured error listing exactly what's missing if you can't afford it.
  • eat(state) / drink(state) consume 1 food/water to restore hunger/thirst by a fixed amount.
  • advance_turn(state) applies one turn of real meter depletion under the current weather/day-night conditions, then checks for death or a survival-target win.

get_status(state) reports meters, inventory, crafted items, weather, and time of day. render_game(state) gives a human-readable summary. game_rules() explains every formula without a live game.

The formulas, in full

  • Weather: ["sunny", "cloudy", "rainy", "stormy"][turn % 4] — a fixed, repeating, reproducible rotation, not randomized.
  • Time of day: "day" if turn % 2 == 0 else "night".
  • Depletion per turn: hunger -= 8; thirst -= 10 * (1.5 if sunny, 0.8 if rainy, else 1.0); energy -= 6 * (2.0 if night and no shelter, else 1.0).
  • Gather yields (weather-dependent multiplier, floor'd, plus +2 with the matching crafted item): wood: 3 (flat), 5 energy. fiber: 2 (flat), 4 energy. food: 4 * (1.0 sunny / 0.75 cloudy / 0.5 rainy / 0.25 stormy), 8 energy, +2 with a spear. water: 3 * (0.67 sunny / 1.0 cloudy / 2.0 rainy / 1.33 stormy), 5 energy, +2 with a waterskin.
  • Recipes: shelter = 5 wood + 3 fiber (halves the night energy penalty thereafter); waterskin = 1 wood + 2 fiber; spear = 2 wood + 1 fiber.
  • Eat/drink restore: +25 to hunger/thirst respectively, capped at 100.

Death and scoring

Death: any of hunger, thirst, or energy reaching 0 (including from a gather that drains your last energy) ends the game immediately, recording the cause and the survival-day count. Win: reach target_days survived (turn // 2 >= target_days).

Stateless architecture

No server-side session. Every tool call receives the full current game state as a plain JSON object and returns the new state; the calling assistant holds and passes it between turns.

What it is not

Not narrative flavor text pretending to be a game — every meter number and gather/craft outcome comes from a real, tested, documented formula. Fully local, zero upstream calls, nothing stored.

Privacy policy

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Survival Island — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Survival Island is. Survival Island is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real, playable, fully local resource-management economy sim. You interact with your assistant; the assistant sends us only the arguments needed for that one move — a game state object and your action.

What we receive. The game state and move arguments for each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is computed locally and nothing is stored server-side. There is no upstream call at all, live or otherwise, and no game state or move is logged in request bodies, recorded, or used to train anything. The entire game exists only inside the state object that travels between you and your assistant; our server never retains a copy after answering the request.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and each request is answered independently — nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire game engine is bundled with the server and runs locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Survival Island is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Survival Island — Terms of Service

Effective 28 September 2026. These terms govern use of the Survival Island connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Survival Island runs a real, playable resource-management economy sim with original game logic and documented formulas, accessed through an AI assistant or directly over MCP or HTTP.
  2. Original content. The game logic, economic formulas, and content are original works of Unify Dynamics LLC and are not copied from any third-party game or product.
  3. Stateless by design. The Service keeps no server-side game session. Each tool call must include the complete current game state; the calling assistant is responsible for holding and passing it faithfully.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the game state you send us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/survivalisland

Survival Island support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Survival Island never asks for them.

Get Survival Island

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://survivalisland.connectorbay.com/mcp
{
  "mcpServers": {
    "survivalisland": {
      "type": "http",
      "url": "https://survivalisland.connectorbay.com/mcp"
    }
  }
}