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Word Chain

A hand-curated reference for verbal word games — Word Chain, Twenty Questions, Ghost, Hangman and more

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

How do I play Word Chain?
Tools called
game_rules
How do I run a game of Twenty Questions for kids?
Tools called
how_to_run
Any tips for a first-time Hangman player?
Tools called
beginner_tips
How do I make Ghost harder for experienced players?
Tools called
difficulty_variant
What does 'unique answer scoring' mean?
Tools called
term_glossary
Give me some category ideas for a Scattergories-style game
Tools called
category_suggestion
What word game works for a long car ride with 4 people?
Tools called
find_game_for_group
What kinds of word games do you cover?
Tools called
category_list

About

Wordchain is a fully local, hand-curated reference for verbal word games. game_rules gives one game's full how-to-play detail: aliases, player count, materials, objective, numbered setup and play steps, scoring and variants. how_to_run gives host/facilitator instructions instead — prep, explaining it to new players, running it smoothly, common pitfalls and wrap-up. beginner_tips gives a short list of tips for first-time players. difficulty_variant(name) gives concrete tweaks to make a game easier or harder. term_glossary defines common word-game terms like chain, stumped, forbidden word and unique answer scoring. category_suggestion(theme) gives guidance for a word-list theme like animals or countries, with a difficulty tip and a handful of illustrative examples — not an exhaustive list. find_game_for_group(player_count, setting) recommends games that fit a stated group size and setting like a car ride, classroom or party. category_list lists the three game families with counts. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-curated generic verbal-word-game mechanics as of build date; fully local, zero upstream calls

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play a Game4 tools
  • Game rulesFull how-to-play detail for one verbal word game: aliases, ideal player count, materials needed, objective, numbered setup and play steps,…
  • How to runHost/facilitator instructions for one word game: what to prep, how to explain it to new players, tips for keeping it running smoothly, common…
  • Beginner tipsA short list of tips for someone playing a specific word game for the first time.
  • Difficulty variantConcrete rule tweaks to make one word game easier (for beginners or young players) or harder (for an experienced group), without changing the…
Find & Suggest3 tools
  • Find game for groupRecommends verbal word games that fit a stated player count and, optionally, a stated setting like a car ride, a classroom, or a party — best fit…
  • Category suggestionGuidance for one word-list theme — like animals, countries, or occupations — with a short description, a difficulty tip, which games it suits…
  • Category listEvery word-game family covered (Chain & Memory Games, Guessing & Deduction Games, Category & Word-List Games) with how many games are in each.
Glossary1 tools
  • Term glossaryDefinitions of common verbal-word-game terms — chain, stumped, forbidden word, indirect question, unique answer scoring, alphabet round, and more.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://wordchain.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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Wordchain — connector documentation

  • MCP endpoint: https://wordchain.connectorbay.com/mcp
  • REST API: POST https://wordchain.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://wordchain.connectorbay.com/openapi.json
  • Transport: Streamable HTTP, stateless, MCP specification 2025-06-18 or later
  • Authentication: none required. An optional Authorization: Bearer <key> raises rate limits.
  • Health: https://wordchain.connectorbay.com/health · Tool schemas: https://wordchain.connectorbay.com/tools.json
  • Publisher: Unify Dynamics LLC · connectorbay.com/wordchain · agent@connectorbay.com

What Wordchain is for

A hand-curated reference for verbal word games — Word Chain, Twenty Questions, Ghost, Hangman and more.

What it does

Wordchain is a fully local, hand-curated reference for verbal word games. game_rules gives one game's full how-to-play detail: aliases, player count, materials, objective, numbered setup and play steps, scoring and variants. how_to_run gives host/facilitator instructions instead — prep, explaining it to new players, running it smoothly, common pitfalls and wrap-up. beginner_tips gives a short list of tips for first-time players. difficulty_variant(name) gives concrete tweaks to make a game easier or harder. term_glossary defines common word-game terms like chain, stumped, forbidden word and unique answer scoring. category_suggestion(theme) gives guidance for a word-list theme like animals or countries, with a difficulty tip and a handful of illustrative examples — not an exhaustive list. find_game_for_group(player_count, setting) recommends games that fit a stated group size and setting like a car ride, classroom or party. category_list lists the three game families with counts. Keyless; fully local; zero upstream calls; nothing stored.

What it is not

Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Wordchain is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.

Tools

Play a Game

game_rules — Full how-to-play detail for one verbal word game: aliases, ideal player count, materials needed, objective, numbered setup and play steps, scoring, and known variants. Use for "how do I play word chain", "what are the rules for Ghost", "how does Botticelli work". Args: name.

how_to_run — Host/facilitator instructions for one word game: what to prep, how to explain it to new players, tips for keeping it running smoothly, common pitfalls to avoid, and how to wrap up. Use for "how do I run a game of Twenty Questions for kids", "tips for hosting a Scattergories-style category race". Args: name.

beginner_tips — A short list of tips for someone playing a specific word game for the first time. Use for "any tips for a first-time Hangman player", "how do I get better at Ghost". Args: name.

difficulty_variant — Concrete rule tweaks to make one word game easier (for beginners or young players) or harder (for an experienced group), without changing the game's core mechanic. Use for "how do I make Hangman harder", "how can I simplify Botticelli for kids". Args: name.

Find & Suggest

find_game_for_group — Recommends verbal word games that fit a stated player count and, optionally, a stated setting like a car ride, a classroom, or a party — best fit first. Use for "what word game works for a long car ride with 4 people", "best game for a classroom of 25 kids", "quiet word game for a waiting room". Args: player_count, setting.

category_suggestion — Guidance for one word-list theme — like animals, countries, or occupations — with a short description, a difficulty tip, which games it suits well, and a handful of illustrative example words. This is guidance for inventing your own prompts on the fly, not an exhaustive word list. Omit theme to see every available theme. Use for "give me some category ideas for a Scattergories-style game", "what's a good theme for a themed Word Chain round". Args: theme.

category_list — Every word-game family covered (Chain & Memory Games, Guessing & Deduction Games, Category & Word-List Games) with how many games are in each. Use for "what kinds of word games do you cover".

Glossary

term_glossary — Definitions of common verbal-word-game terms — chain, stumped, forbidden word, indirect question, unique answer scoring, alphabet round, and more. Use for "what does 'unique answer scoring' mean", "what's an indirect question in Botticelli". Args: term.

Conventions

  • Read-only. Every tool reads public data or computes; nothing is written anywhere and nothing about the user is stored.
  • Result envelope. ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.
  • Rate limits. Free tier 60 tool calls/minute and 300/day per user (keyed on the user identifier supplied by the host agent, else client IP); Pro keys raise this. Over-limit calls return HTTP 429 with Retry-After. initialize and tools/list are never counted.

Support

agent@connectorbay.com · connectorbay.com/wordchain/support

Privacy policy

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Wordchain — Privacy Policy

Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Wordchain is. Wordchain is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated reference for verbal word games — Word Chain, Twenty Questions, Ghost, Hangman and more. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.

What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Wordchain is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Wordchain — Terms of Service

Effective 25 September 2026. These terms govern use of the Wordchain connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Wordchain is a fully local, hand-curated reference for verbal word games.
  2. A reference, not professional advice. Wordchain is an independent reference and hobby/game-design tool, not affiliated with or endorsed by any brand, organization, league, or publisher it may factually mention. It does not provide legal, financial, medical, or safety-certification advice, and is not a substitute for supervised instruction where real physical risk is involved.
  3. Content varies. Rules, terminology and conventions described here reflect commonly-cited general practice; local house rules, regional variants, and official governing-body rulebooks may differ.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your query is answered from a bundled reference file, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/wordchain

Word Chain support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Word Chain never asks for them.

Get Word Chain

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://wordchain.connectorbay.com/mcp
{
  "mcpServers": {
    "wordchain": {
      "type": "http",
      "url": "https://wordchain.connectorbay.com/mcp"
    }
  }
}