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Word Scramble

A real, playable word-unscramble game over an original 290-word bank across 5 categories and 3 difficulty tiers

Unify Dynamics LLC

Tools7read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play word scramble
Tools called
new_game
Give me an easy animal word to unscramble
Tools called
new_game
My guess is ELEPHANT
Tools called
submit_guess
Give me a hint
Tools called
get_hint
What category is this word?
Tools called
get_hint
I give up, what was it?
Tools called
give_up
What categories are there?
Tools called
list_categories
How is the score calculated?
Tools called
game_rules

About

Word Scramble runs a real game engine, not canned responses. new_game(category, difficulty) picks a secret word from an original, hand-curated bank of about 290 words spanning 5 categories and 3 difficulty tiers (easy/medium/hard, by word length) and returns the word already scrambled. submit_guess(state, guess) checks a guess case-insensitively and returns whether it's correct plus a score once the round ends. get_hint(state, hint_type) reveals one more letter, the category, or a short definition — each hint lowers the eventual score, and each wrong guess does too. give_up reveals the word and ends the round. render_game renders the scrambled word and revealed-letter progress as readable text. list_categories shows every category with word counts by difficulty, and game_rules explains scoring. Fully stateless: every tool call passes the complete game state, which the calling assistant holds between turns. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-curated word bank and clues authored by Unify Dynamics LLC across 5 categories (Animals, Food, Household Objects, Nature & Places, Occupations). Not copied from any third-party word-game data set; game logic is original.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

7 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play3 tools
  • New gameStarts a new Word Scramble round and returns the initial `state`, with the word already scrambled.
  • Submit guessChecks a guess against the secret word (case-insensitive).
  • Give upEnds the round early and reveals the secret word.
Help & Status4 tools
  • Get hintGives a hint — one more revealed letter, the category, or a short definition — and returns the new state.
  • Render gameA human-readable rendering of the current round — scrambled letters, revealed-letter progress, category, difficulty, attempts, and outcome if…
  • List categoriesEvery word category with word counts by difficulty tier.
  • Game rulesExplains how to play, scoring, and difficulty tiers, with no live game needed.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://wordscramble.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

Back to top

What Word Scramble is for

A real, playable word-unscramble game — not a rules reference. Picks a word from an original word bank, scrambles its letters, and validates guesses for real.

What it does

new_game(category, difficulty) picks a secret word from an original, hand-curated bank of about 290 words spanning 5 categories (Animals, Food, Household Objects, Nature & Places, Occupations) and 3 difficulty tiers derived from word length (easy: 5 letters or fewer, medium: 6-7 letters, hard: 8+ letters), scrambles its letters, and returns the initial state — the scrambled word is what to show the player.

submit_guess(state, guess) checks a guess against the secret word, case-insensitively, and returns whether it was correct. get_hint(state, hint_type) gives one of three kinds of hint:

  • letter — reveals the next still-unrevealed letter in its correct position.
  • category — tells the player which of the 5 categories the word belongs to.
  • definition — gives the word's short original clue.

Every hint lowers the eventual score, and so does every wrong guess. give_up(state) ends the round early and reveals the word. render_game(state) renders the scrambled word, revealed-letter progress (as underscores and revealed letters), and the outcome once finished — this is what to show the player, never the raw state. list_categories lists every category with word counts by difficulty tier. game_rules explains scoring and difficulty tiers without a live game.

Scoring

Each difficulty tier has a base score (easy 10, medium 20, hard 30). Each hint costs 3 points; each wrong guess costs 2 points. Score floors at 0 and a loss (running out of attempts) or a give-up scores 0.

Word bank

An original, hand-curated bank of about 290 words across 5 categories, each with an original one-line clue written for this connector. Not copied from any third-party word-game data set.

Stateless architecture — and its one honest trade-off

Word Scramble keeps no server-side session. Every tool call receives the full current game state as a plain JSON object and returns the new state; the calling assistant holds and passes it between turns. That means the returned state necessarily contains the actual secret word (and its category and clue) in plain form — there is no other place for a fully stateless server to keep them between calls. The assistant using this connector is trusted not to reveal state.word to the player before the round ends, and not to reveal state.category or state.clue before the player actually asks for that hint. This is a known, honestly-documented limitation shared by every fully stateless word-guessing game in this catalog — not a bug.

What it is not

Not a rules encyclopedia and not a random-letter shuffler with no game logic — every response comes from a real, tested game engine, including correct scoring and hint-progression logic. Fully local, zero upstream calls, nothing stored.

Privacy policy

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Word Scramble — Privacy Policy

Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Word Scramble is. Word Scramble is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real, playable, fully local word-unscramble game. You interact with your assistant; the assistant sends us only the arguments needed for that one move — a game state object and your guess or hint request.

What we receive. The game state and move arguments for each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is computed locally and nothing is stored server-side. There is no upstream call at all, live or otherwise, and no game state or query is logged in request bodies, recorded, or used to train anything. The entire round — including the secret word, its category, and its clue — exists only inside the state object that travels between you and your assistant; our server never retains a copy after answering the request.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and each request is answered independently — nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire game engine and word bank are bundled with the server and run locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Word Scramble is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Word Scramble — Terms of Service

Effective 27 September 2026. These terms govern use of the Word Scramble connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Word Scramble runs a real, playable word-unscramble game over an original, hand-curated word bank, with genuine answer validation, hint, and scoring logic, accessed through an AI assistant or directly over MCP or HTTP.
  2. Original content. The word bank, clues, and game logic are original works of Unify Dynamics LLC and are not copied from any third-party word-game data set or product.
  3. Stateless by design. The Service keeps no server-side game session. Each tool call must include the complete current game state; the calling assistant is responsible for holding and passing it faithfully. The state necessarily contains the secret word, category, and clue in plain form, since a stateless server has no other place to keep them — see the Privacy Policy for the full explanation of this trade-off.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the game state you send us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/wordscramble

Word Scramble support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Word Scramble never asks for them.

Get Word Scramble

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://wordscramble.connectorbay.com/mcp
{
  "mcpServers": {
    "wordscramble": {
      "type": "http",
      "url": "https://wordscramble.connectorbay.com/mcp"
    }
  }
}