Trick Shot
A hand-curated trick-shot & freestyle skills reference — pool, ball control, yo-yo & more
A real, playable category dice-scoring game with genuine scoring math
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gameroll_diceapply_scorescore_categoryai_moverenderDice Combo is a real, stateless, playable category dice-scoring game. new_game deals a fresh scorecard and makes the first roll. get_valid_moves reports whether a reroll remains and which categories are open. roll_dice rerolls the un-held dice, up to two rerolls per turn. apply_score locks the dice into one open category, computed with genuine scoring math (ones-sixes, three/four of a kind, full house, small/large straight, five of a kind, chance, plus a 35-point upper-section bonus at 63+), ends the turn, and advances play. score_category is a standalone calculator for any five dice. ai_move recommends the AI's next decision -- hold the largest matching group between rolls, or score into the exact highest-scoring open category -- with reasoning. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-authored content. Fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
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A real, playable category dice-scoring game your assistant can run right inside the conversation — not a rules explainer. Roll five dice, reroll what you want up to twice more, then lock your roll into one of thirteen scoring categories. Every category's math is computed for real, not guessed.
new_game deals a fresh scorecard for each player and makes the first roll. get_valid_moves
tells you whether a reroll is still available and which categories remain open. roll_dice keeps
whichever dice you name and rerolls the rest. apply_score locks the current dice into one open
category, ending the turn and handing play to the next player — once every category is filled for
every player, the game ends and the higher total (including any upper-section bonus) wins.
score_category is a standalone calculator: what would a category be worth for a given set of five
dice, without touching any game state at all.
Ones through sixes score the sum of matching dice. Three- and four-of-a-kind score the sum of ALL five dice once the threshold is met. A full house (a triple plus a different pair) is worth a flat 25; a four-sequential straight is 30, a five-sequential straight is 40, and five matching dice is worth 50. Chance is always the sum of all five dice. If your six upper-section categories add up to 63 or more, you get a 35-point bonus on top — a real, documented bonus, not decoration.
Between rolls, the AI holds the largest same-value group of dice and rerolls the rest — the single biggest lever on most categories. Once it's done rolling, it computes the actual score of every still-open category against its final dice and takes the highest — an exact decision once the dice are fixed, not a guess.
There is no server-side session. Every tool takes the full game state (dice, held mask, rolls used, every player's scorecard) and returns the new one — your assistant carries that object forward between calls.
Not a real-money gambling service and not a general dice-game reference — one real, correct category-scoring engine plus an AI opponent, both fully local and stateless.
Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Dice Combo is. Dice Combo is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real category dice-scoring game — rolling, scoring, and an AI opponent's decisions. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.
What we receive. The arguments of each tool call — a game state (dice, held mask, scorecards), a chosen reroll mask or category, or a set of dice for the standalone calculator — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.
Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.
Children. Dice Combo is a general-audience service operated by the person using the assistant.
Changes. We will post changes here with a new effective date.
Effective 27 September 2026. These terms govern use of the Dice Combo connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://dicecombo.connectorbay.com/mcphttps://dicecombo.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Dice Combo never asks for them.