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Dice Combo

A real, playable category dice-scoring game with genuine scoring math

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play a dice scoring game
Tools called
new_game
Reroll everything except the pair
Tools called
roll_dice
Score that as a full house
Tools called
apply_score
What would three sixes be worth?
Tools called
score_category
What should the AI do here?
Tools called
ai_move
Show me the scorecards
Tools called
render

About

Dice Combo is a real, stateless, playable category dice-scoring game. new_game deals a fresh scorecard and makes the first roll. get_valid_moves reports whether a reroll remains and which categories are open. roll_dice rerolls the un-held dice, up to two rerolls per turn. apply_score locks the dice into one open category, computed with genuine scoring math (ones-sixes, three/four of a kind, full house, small/large straight, five of a kind, chance, plus a 35-point upper-section bonus at 63+), ends the turn, and advances play. score_category is a standalone calculator for any five dice. ai_move recommends the AI's next decision -- hold the largest matching group between rolls, or score into the exact highest-scoring open category -- with reasoning. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play5 tools
  • New gameStarts a fresh game: empty scorecards for each player, first roll of 5 dice already made.
  • Get valid movesReturns whether a reroll is still allowed this turn and which scorecard categories are still open for the current player.
  • Roll diceRerolls every die not held.
  • Apply scoreScores the current dice into one category for the current player (must be still open), ending their turn and advancing to the next player with a…
  • RenderA human-readable view: current dice and held mask, every player's filled categories and running total (with bonus), and whose turn it is.
Scoring2 tools
  • Score categoryPure calculator: what would `category` score for this exact set of 5 dice?
  • RulesPlain-language rules: every category's scoring, the upper-section bonus, and the AI's strategy.
AI Opponent1 tools
  • Ai moveRecommends (without applying) the AI's next decision: either a reroll ({"action": "reroll", "keep": [...]}) or a category to score ({"action":…

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://dicecombo.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Dice Combo is for

A real, playable category dice-scoring game your assistant can run right inside the conversation — not a rules explainer. Roll five dice, reroll what you want up to twice more, then lock your roll into one of thirteen scoring categories. Every category's math is computed for real, not guessed.

What it does

new_game deals a fresh scorecard for each player and makes the first roll. get_valid_moves tells you whether a reroll is still available and which categories remain open. roll_dice keeps whichever dice you name and rerolls the rest. apply_score locks the current dice into one open category, ending the turn and handing play to the next player — once every category is filled for every player, the game ends and the higher total (including any upper-section bonus) wins. score_category is a standalone calculator: what would a category be worth for a given set of five dice, without touching any game state at all.

Scoring, in full

Ones through sixes score the sum of matching dice. Three- and four-of-a-kind score the sum of ALL five dice once the threshold is met. A full house (a triple plus a different pair) is worth a flat 25; a four-sequential straight is 30, a five-sequential straight is 40, and five matching dice is worth 50. Chance is always the sum of all five dice. If your six upper-section categories add up to 63 or more, you get a 35-point bonus on top — a real, documented bonus, not decoration.

The AI's strategy (real, not random)

Between rolls, the AI holds the largest same-value group of dice and rerolls the rest — the single biggest lever on most categories. Once it's done rolling, it computes the actual score of every still-open category against its final dice and takes the highest — an exact decision once the dice are fixed, not a guess.

How state works

There is no server-side session. Every tool takes the full game state (dice, held mask, rolls used, every player's scorecard) and returns the new one — your assistant carries that object forward between calls.

What it is not

Not a real-money gambling service and not a general dice-game reference — one real, correct category-scoring engine plus an AI opponent, both fully local and stateless.

Privacy policy

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Dice Combo — Privacy Policy

Effective 27 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Dice Combo is. Dice Combo is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real category dice-scoring game — rolling, scoring, and an AI opponent's decisions. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.

What we receive. The arguments of each tool call — a game state (dice, held mask, scorecards), a chosen reroll mask or category, or a set of dice for the standalone calculator — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.

Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.

Children. Dice Combo is a general-audience service operated by the person using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Dice Combo — Terms of Service

Effective 27 September 2026. These terms govern use of the Dice Combo connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Dice Combo runs a real, stateless category dice-scoring game — rolling, scoring, and an AI opponent — accessed through an AI assistant or directly over MCP or HTTP.
  2. Just a game. The Service is entertainment only. Nothing about its output should be treated as advice of any kind.
  3. Reference content. The engine's scoring rules and AI logic are fixed and documented; behavior does not depend on real-time external data.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the state you sent us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss or damage arising from use of the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/dicecombo

Dice Combo support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Dice Combo never asks for them.

Get Dice Combo

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://dicecombo.connectorbay.com/mcp
{
  "mcpServers": {
    "dicecombo": {
      "type": "http",
      "url": "https://dicecombo.connectorbay.com/mcp"
    }
  }
}