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Esport

A hand-curated esports reference — genres, tournament formats, team roles, terms and history

Unify Dynamics LLC

Tools8read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

What is a MOBA?
Tools called
genre_info
How does double elimination work?
Tools called
tournament_format_info
What does a jungler do in a MOBA?
Tools called
role_info
What does 'tilt' mean in esports?
Tools called
term_glossary
When did esports become huge in South Korea?
Tools called
history_milestone
What tournament format should I use for a 24-team event?
Tools called
find_format_for_event_size
What genres of esports do you cover?
Tools called
category_list
What tips do you have for someone new to competitive gaming?
Tools called
beginner_tips

About

Esport is a fully local, hand-curated esports reference. genre_info gives one competitive genre's full detail: a generic description, typical team size, match structure, key skills, common tournament formats, and a few real published titles that exemplify it. tournament_format_info explains one tournament format's mechanics, pros/cons, ideal participant range and seeding notes. role_info(genre, role) explains a team role or playstyle archetype within a genre, noting where fighting games and RTS use archetypes rather than formal team roles since they're primarily 1v1. term_glossary defines common esports terminology; omit the term to list all. history_milestone looks up esports history by era or topic keyword, verified where possible and hedged qualitatively where genuinely uncertain. find_format_for_event_size recommends which tournament format(s) fit a given number of participants, with reasoning. category_list gives an overview of every genre, format, and glossary/history/tip count. beginner_tips gives a ranked shortlist for newcomers. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Hand-curated original writing on widely published, general esports knowledge as of build date; historical claims verified or qualitatively hedged; fully local, zero upstream calls

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

8 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Look Up a Genre or Format3 tools
  • Genre infoFull detail for one competitive esports genre: a generic description, typical team size, match structure, key skills, common tournament formats,…
  • Tournament format infoFull detail for one tournament format: how it works, pros/cons, ideal participant range, seeding notes and real-world usage.
  • Category listAn overview of everything this reference covers: every genre with its role count, every tournament format, and the glossary/history/beginner-tip…
Roles & Terminology2 tools
  • Role infoExplains one team role or playstyle archetype within a genre, e.g. jungler in MOBA, in-game leader (IGL) in FPS, zoner in fighting games.
  • Term glossaryDefinitions of common esports terminology — frag, gank, meta, patch, scrim, LAN, tilt, seed, bracket, best-of, draft/pick-ban, org, franchising,…
History & Guidance3 tools
  • History milestoneLooks up esports history milestones by era or topic keyword — origins in the 1970s-80s, South Korea's StarCraft boom, early leagues (CPL, WCG),…
  • Find format for event sizeRecommends which tournament format(s) best fit a given number of participants, with brief reasoning, plus every format's raw fit against its own…
  • Beginner tipsA ranked shortlist of practical tips for someone getting into competitive/esports play, from most to least essential.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://esport.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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Esport — connector documentation

  • MCP endpoint: https://esport.connectorbay.com/mcp
  • REST API: POST https://esport.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://esport.connectorbay.com/openapi.json
  • Transport: Streamable HTTP, stateless, MCP specification 2025-06-18 or later
  • Authentication: none required. An optional Authorization: Bearer <key> raises rate limits.
  • Health: https://esport.connectorbay.com/health · Tool schemas: https://esport.connectorbay.com/tools.json
  • Publisher: Unify Dynamics LLC · connectorbay.com/esport · agent@connectorbay.com

What Esport is for

A hand-curated esports reference — genres, tournament formats, team roles, terms and history.

What it does

Esport is a fully local, hand-curated esports reference. genre_info gives one competitive genre's full detail: a generic description, typical team size, match structure, key skills, common tournament formats, and a few real published titles that exemplify it. tournament_format_info explains one tournament format's mechanics, pros/cons, ideal participant range and seeding notes. role_info(genre, role) explains a team role or playstyle archetype within a genre, noting where fighting games and RTS use archetypes rather than formal team roles since they're primarily 1v1. term_glossary defines common esports terminology; omit the term to list all. history_milestone looks up esports history by era or topic keyword, verified where possible and hedged qualitatively where genuinely uncertain. find_format_for_event_size recommends which tournament format(s) fit a given number of participants, with reasoning. category_list gives an overview of every genre, format, and glossary/history/tip count. beginner_tips gives a ranked shortlist for newcomers. Keyless; fully local; zero upstream calls; nothing stored.

What it is not

Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Esport is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.

Tools

Look Up a Genre or Format

genre_info — Full detail for one competitive esports genre: a generic description, typical team size, match structure, key skills, common tournament formats, and a few real published titles that exemplify it. Use for "what is a MOBA", "how do battle royale tournaments work". Args: name.

tournament_format_info — Full detail for one tournament format: how it works, pros/cons, ideal participant range, seeding notes and real-world usage. Use for "how does double elimination work", "what's the GSL group format". Args: name.

category_list — An overview of everything this reference covers: every genre with its role count, every tournament format, and the glossary/history/beginner-tip counts. Use for "what genres of esports do you cover", "what's in this reference".

Roles & Terminology

role_info — Explains one team role or playstyle archetype within a genre, e.g. jungler in MOBA, in-game leader (IGL) in FPS, zoner in fighting games. Fighting games and RTS are primarily individual (1v1), so most of their entries are playstyle archetypes rather than formal team roles — role_info notes this where it applies. Use for "what does a jungler do", "what's an IGL", "what's a zoner in fighting games". Args: genre, role.

term_glossary — Definitions of common esports terminology — frag, gank, meta, patch, scrim, LAN, tilt, seed, bracket, best-of, draft/pick-ban, org, franchising, third-partying, and more. Use for "what does 'gank' mean", "what's the difference between an org and a roster". Args: term.

History & Guidance

history_milestone — Looks up esports history milestones by era or topic keyword — origins in the 1970s-80s, South Korea's StarCraft boom, early leagues (CPL, WCG), MOBA-era franchised leagues, crowdfunded prize pools, the Overwatch League, the Fortnite World Cup, streaming platforms, Olympic recognition, collegiate esports, and mobile esports growth. Historical claims are verified where possible and phrased qualitatively where genuinely uncertain. Use for "when did esports become popular in Korea", "how did The International's prize pool get so big", "has esports been in the Olympics". Args: era_or_topic.

find_format_for_event_size — Recommends which tournament format(s) best fit a given number of participants, with brief reasoning, plus every format's raw fit against its own ideal participant range. Use for "what tournament format should I use for a 24-team event", "best bracket format for 6 players". Args: participant_count.

beginner_tips — A ranked shortlist of practical tips for someone getting into competitive/esports play, from most to least essential. Use for "how do I get better at competitive gaming", "tips for a beginner esports player". Args: count.

Conventions

  • Read-only. Every tool reads public data or computes; nothing is written anywhere and nothing about the user is stored.
  • Result envelope. ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.
  • Rate limits. Free tier 60 tool calls/minute and 300/day per user (keyed on the user identifier supplied by the host agent, else client IP); Pro keys raise this. Over-limit calls return HTTP 429 with Retry-After. initialize and tools/list are never counted.

Support

agent@connectorbay.com · connectorbay.com/esport/support

Privacy policy

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Esport — Privacy Policy

Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Esport is. Esport is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated esports reference — genres, tournament formats, team roles, terms and history. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.

What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Esport is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Esport — Terms of Service

Effective 25 September 2026. These terms govern use of the Esport connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Esport is a fully local, hand-curated esports reference.
  2. A reference, not professional advice. Esport is an independent reference and hobby/game-design tool, not affiliated with or endorsed by any brand, organization, league, or publisher it may factually mention. It does not provide legal, financial, medical, or safety-certification advice, and is not a substitute for supervised instruction where real physical risk is involved.
  3. Content varies. Rules, terminology and conventions described here reflect commonly-cited general practice; local house rules, regional variants, and official governing-body rulebooks may differ.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your query is answered from a bundled reference file, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/esport

Esport support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Esport never asks for them.

Get Esport

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://esport.connectorbay.com/mcp
{
  "mcpServers": {
    "esport": {
      "type": "http",
      "url": "https://esport.connectorbay.com/mcp"
    }
  }
}