College Scorecard (BYOK)
Search US colleges and universities in the College Scorecard dataset: size, admission rate, tuition, earnings and completion, with your own api.data.gov key
A hand-curated game design theory reference — loops, MDA, frameworks, balance, player types and exercises
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
concept_infoframework_explainerterm_glossarybalance_tipplayer_motivation_typedesign_exercisecategory_listbeginner_tipsGameloop is a fully local, hand-curated general game design theory reference. concept_info explains a core concept in full — core game loops, mechanics vs. dynamics vs. aesthetics, level design basics, game balance, feedback loops, difficulty curves, player motivation, onboarding, game feel, emergent vs. scripted content, risk vs. reward, pacing, economy design and replayability. framework_explainer covers 9 named theories and models (MDA, flow theory, Bartle's taxonomy, self-determination theory, the elemental tetrad, the three Cs, the Kano model, operant conditioning/variable reward schedules, and the onboarding funnel) with who proposed each, its core idea, how it's used, and its limitations. term_glossary defines 50+ design terms. balance_tip gives a practical tip for a named balance topic. player_motivation_type explains one of Bartle's four player types (Achiever, Explorer, Socializer, Killer). design_exercise gives a small practical exercise for a stated topic. category_list shows every content domain with its count. beginner_tips gives a ranked shortlist of tips for people new to game design. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Hand-curated original explanations of established, publicly documented game design theory as of build date; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
https://gameloop.connectorbay.com/mcpSearch US colleges and universities in the College Scorecard dataset: size, admission rate, tuition, earnings and completion, with your own api.data.gov key
Search the Harvard Art Museums collection for objects, people, exhibitions, classifications and cultures with BYOK
Search Google Books volumes, read book details, and list public bookshelves with BYOK
Search European cultural heritage records on Europeana (artworks, photographs, newspapers, books) and read full records with BYOK
Search the Digital Public Library of America for books, photographs, maps, recordings and documents from US libraries, archives and museums with BYOK
Dictionary, thesaurus, rhymes, Wordle and Scrabble helpers, spelling, etymology, readability
https://gameloop.connectorbay.com/mcpPOST https://gameloop.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://gameloop.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://gameloop.connectorbay.com/health · Tool schemas: https://gameloop.connectorbay.com/tools.jsonA hand-curated game design theory reference — loops, MDA, frameworks, balance, player types and exercises.
Gameloop is a fully local, hand-curated general game design theory reference. concept_info explains a core concept in full — core game loops, mechanics vs. dynamics vs. aesthetics, level design basics, game balance, feedback loops, difficulty curves, player motivation, onboarding, game feel, emergent vs. scripted content, risk vs. reward, pacing, economy design and replayability. framework_explainer covers 9 named theories and models (MDA, flow theory, Bartle's taxonomy, self-determination theory, the elemental tetrad, the three Cs, the Kano model, operant conditioning/variable reward schedules, and the onboarding funnel) with who proposed each, its core idea, how it's used, and its limitations. term_glossary defines 50+ design terms. balance_tip gives a practical tip for a named balance topic. player_motivation_type explains one of Bartle's four player types (Achiever, Explorer, Socializer, Killer). design_exercise gives a small practical exercise for a stated topic. category_list shows every content domain with its count. beginner_tips gives a ranked shortlist of tips for people new to game design. Keyless; fully local; zero upstream calls; nothing stored.
Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Gameloop is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.
concept_info — Full detail on one core game design concept: category, a plain-language summary, several detailed explanatory points, and generic examples. Use for "what's a core game loop", "explain mechanics vs dynamics vs aesthetics", "what makes a good difficulty curve". Args: name.
framework_explainer — Explains one named, publicly documented game design framework or psychological theory as applied to games: who proposed it, its origin, its core idea, how designers use it, and its known limitations. Use for "what's flow theory", "who came up with the MDA framework", "explain the elemental tetrad". Args: name.
term_glossary — Definitions of common game design terms — juice, dominant strategy, rubber-banding, tempo, frame data, metagame, power creep, and more. Use for "what does 'tempo' mean", "define power creep". Args: term.
balance_tip — A practical tip for one game balance topic: the tip itself, why it matters, and a generic example. Use for "how do I balance asymmetric factions", "tip for preventing power creep", "how do I stop one player from snowballing". Args: topic.
player_motivation_type — Explains one of Richard Bartle's four player motivation types (Achiever, Explorer, Socializer, Killer): what they enjoy, design hooks that appeal to them, and common design pitfalls that alienate them. Omit name to get all four. Use for "what's a Bartle Killer type", "what motivates an Explorer player". Args: name.
design_exercise — A small, practical exercise/prompt for an aspiring game designer on a stated topic, with a time estimate and the skills it practices. Use for "give me an exercise to practice level design", "how can I practice game balance". Args: topic.
beginner_tips — A curated, ranked shortlist of the most essential tips for someone new to game design, most essential first. Use for "what should a beginner game designer know", "give me tips for getting started in game design". Args: count.
category_list — Every content domain this reference covers (concepts, frameworks, glossary terms, balance topics, player motivation types, design exercises, beginner tips) with how many entries each has. Use for "what do you cover", "how many frameworks do you know".
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/gameloop/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Gameloop is. Gameloop is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated game design theory reference — loops, MDA, frameworks, balance, player types and exercises. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Gameloop is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Gameloop connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://gameloop.connectorbay.com/mcphttps://gameloop.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Game Loop never asks for them.