Ansab (Arabian Horse)
A fully local Arabian horse breed heritage reference — strains, conformation, global bloodline influence and more
A cross-game card hand-ranking reference -- what beats what, with real hand scoring and comparison
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
games_listranking_for_gamehand_valuecompare_handsterm_glossaryprobability_notecard_point_valuefind_game_by_mechanicHandrank is a fully local, hand-curated, cross-game card hand-ranking reference. games_list gives every supported game with a one-line summary. ranking_for_game gives one game's full ordered hand-ranking or scoring-category list, best to worst, with definitions and examples. hand_value takes a plain description of a hand and runs real parsing and classification logic for that game: a poker hand category with kicker tie-break info, a gin-rummy or rummy meld/deadwood analysis, a full cribbage point breakdown, a blackjack total with soft/hard and bust/natural status, or a bridge high-card-point evaluation. compare_hands takes two hand descriptions and says which wins and why. term_glossary defines cross-game and game-specific terms. probability_note gives a rarity description for a named hand. card_point_value looks up a card rank's value in a game's own counting system. find_game_by_mechanic finds games matching a stated mechanic. Rules and definitions only -- never betting advice, odds-optimization, or bankroll strategy. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Hand-curated, original descriptions of widely-known card game hand-ranking and scoring systems as of build date; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
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https://handrank.connectorbay.com/mcpPOST https://handrank.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://handrank.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://handrank.connectorbay.com/health · Tool schemas: https://handrank.connectorbay.com/tools.json"What beats a full house?", "what's this cribbage hand worth?", "is my gin rummy hand ready to knock?", "is this a strong bridge hand?", "what's a Yarborough?" -- a cross-game card hand-ranking reference that actually parses a plain-language hand description and runs real classification or scoring logic, instead of just listing rules.
games_list gives every supported game with a one-line summary. ranking_for_game gives one game's full
ordered hand-ranking or scoring-category list, best to worst, with definitions and examples, spanning six
games: poker (5-card hand ranking), gin rummy, 13-card/points rummy, cribbage, blackjack, and contract bridge
hand evaluation (high card points). hand_value takes a plain description of a hand -- "three sevens and a
pair of kings", "AS KS QS JS 10S", "ace and king", or a 13-card bridge hand listed by suit -- and runs real
parsing and classification logic for that game: a poker hand category with kicker tie-break info, a gin-rummy or
rummy meld/deadwood analysis, a full cribbage point breakdown (fifteens, pairs, runs, flush, nobs), a blackjack
total with soft/hard and bust/natural status, or a bridge high-card-point evaluation with shape and balance.
compare_hands takes two hand descriptions for the same game and says which wins and why, using the same
evaluation logic. term_glossary defines cross-game and game-specific terms. probability_note gives a
qualitative (and, for a few well-established facts, quantitative) rarity description for a named hand.
card_point_value looks up how a specific card rank is valued in a given game's own counting system.
find_game_by_mechanic finds games matching a stated mechanic like "matching sets" or "high card points".
A rules and definitions reference only. It never gives betting advice, odds-optimization guidance, or bankroll
strategy for any wagering game -- poker and blackjack content covers hand rankings and values only, never when
to bet, raise, hit, or stand. hand_value's natural-language parsing covers common phrasings and formats;
unusual wording may not be recognized, and it will say so rather than guess.
games_list — Every card game this reference covers, with its id, aliases and a one-line summary of its hand-ranking or hand-evaluation system. Use for "what games do you cover", "list the games".
ranking_for_game — The full ordered hand-ranking or scoring-category list for one game, best to worst, each with a definition and an example. Use for "what beats what in poker", "what are the cribbage scoring categories", "what's the bridge point-count scale". Args: game.
find_game_by_mechanic — Finds every covered game whose hand-ranking mechanic matches a stated description, keyword-matched against each game's tagged mechanics, summary and goal. Use for "which games use high card points", "what games are about matching sets", "which game counts combinations that sum to 15". Args: mechanic.
hand_value — Given a plain description of a hand, identifies what it's called and/or worth in that game's own system, using real parsing and classification logic (poker hand category with tiebreak info, gin-rummy/rummy meld and deadwood analysis, a full cribbage point breakdown, a blackjack total with soft/hard and bust/natural status, or a bridge high-card-point evaluation) -- not a lookup of exact input strings. Use for "what is three sevens and a pair of kings called", "score this cribbage hand", "is this gin rummy hand ready to knock", "what's this blackjack hand worth", "how strong is this bridge hand". Args: game, description.
compare_hands — Compares two hands for the same game and says which one wins (or ties) and why, using the same evaluation logic as hand_value. Use for "which of these two poker hands wins", "which of these two bridge hands is stronger", "which blackjack hand wins". Args: game, hand_a, hand_b.
term_glossary — Definitions of cross-game and game-specific card terms -- kicker, wheel, deadwood, meld, gin, undercut, pure sequence, joker/wildcard, fifteen, his nobs, natural, soft/hard hand, bust, push, high card points, balanced hand, void/singleton/doubleton, Yarborough, and more. Use for "what's a kicker", "what does deadwood mean", "what's his nobs", "what's a Yarborough". Args: term.
probability_note — A qualitative (and, where well-established, quantitative) rarity description for a named hand or scoring category in a given game. Use for "how rare is a royal flush", "how often does gin happen", "how likely is a 29 hand in cribbage". Args: game, hand_name.
card_point_value — Looks up how a specific card rank is valued in a given game's own counting system: poker's ordinal comparison order (2 low through ace high), cribbage/rummy/gin-rummy pip values for building fifteens or deadwood, blackjack's flexible ace, or bridge's Milton Work high-card-point scale. Use for "what's an ace worth in cribbage", "how many high card points is a queen", "what does a jack count as in blackjack". Args: game, rank.
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/handrank/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Handrank is. Handrank is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated, fully local, cross-game card hand-ranking reference -- hand rankings, a hand-value classifier and scorer, hand comparison, a glossary, rarity notes, and card-point-value tables across poker, gin rummy, rummy, cribbage, blackjack and bridge. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call -- a game name, a hand description (the cards or ranks you typed), a term to look up, or a card rank -- the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and computed locally, and nothing is stored. No request is forwarded to any third party -- there is no upstream call at all, live or otherwise -- and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None -- the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Handrank is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Handrank connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
hand_value and compare_hands interpret plain-language and notated hand
descriptions using documented, heuristic parsing logic. Unusual phrasing may not be recognized; the Service
returns a clear error rather than guessing when it cannot confidently parse a hand.Email agent@connectorbay.com. We answer within two business days.
https://handrank.connectorbay.com/mcphttps://handrank.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Handrank never asks for them.