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Pong Score

A real, playable paddle-and-ball game with tick-by-tick physics and a bounded AI

Unify Dynamics LLC

Tools4read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play pong
Tools called
new_game
Move my paddle up
Tools called
move_paddle
Advance the rally
Tools called
step
Show me the score
Tools called
render
Play pong against the AI, first to 7
Tools called
new_game
Keep stepping until someone scores
Tools called
step

About

Pong Score is a real, stateless, playable 1D-paddle-vs-ball engine. new_game starts a fresh rally with a sized court, paddle size, winning score, and AI side selection. move_paddle sets a paddle's up/down/stop intent for the next tick. step advances the ball and paddles by one tick, resolving wall bounces, real angle-reflection paddle collisions, and scoring, reporting an event and scorer. render draws an ASCII court. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

4 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play4 tools
  • New gameStarts a fresh rally and returns its initial state.
  • Move paddleSets a paddle's intent for the NEXT step() call — it does not move the paddle immediately, and it is ignored for an AI-controlled paddle.
  • StepAdvances the simulation exactly one tick: moves paddles (AI paddles compute their own bounded-speed move), moves the ball, and resolves wall…
  • RenderA human-readable ASCII court: '|' marks each paddle, 'o' the ball, with the current score and status below.

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://pongscore.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Pong Score is for

A real, playable paddle-and-ball game your assistant can run right inside the conversation — not a rules explainer. It simulates the ball's motion tick by tick, with real wall bounces, real angle-based paddle rebounds, and a genuine bounded-speed AI opponent.

What it does

new_game starts a fresh rally on a court you size, with a paddle size, a winning score, and which side(s) are AI-controlled (the right paddle is AI by default). move_paddle sets a paddle's up/down/stop intent for the NEXT tick — it doesn't move the paddle immediately, and it's ignored for an AI paddle. step advances the whole simulation exactly one tick: both paddles move (AI paddles pick their own move by tracking the ball, at the same bounded speed a human has), the ball moves, and wall bounces, paddle collisions, and scoring are all resolved with real physics. render draws an ASCII court.

Paddle collisions use real angle-reflection: where the ball struck the paddle (center vs. edge) sets how sharply it rebounds — a dead-center hit goes out flat, an edge hit goes out sharp. The AI opponent tracks the ball's position but can only move at the same paddle_speed as a human — it never teleports to intercept.

How state works

There is no server-side session. Every tool takes the full game state (court size, ball position and velocity, both paddles' positions/intents/scores, and the winning score) and returns the new one — your assistant carries that object forward between calls.

Turn-based adaptation

Classic Pong runs continuously in real time. Here, each step call is one fixed tick of that same physics: ball position advances by its velocity, each paddle moves by at most one paddle_speed, and collisions are checked against real positions every tick — nothing is scripted.

What it is not

Not a general arcade-history reference — a real, running paddle-and-ball simulation, fully local and stateless.

Privacy policy

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Pong Score — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Pong Score is. Pong Score is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real paddle-and-ball game — simulating ball physics, paddle movement, and scoring. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.

What we receive. The arguments of each tool call — a game state (court size, ball position and velocity, paddle positions and scores) and a requested paddle direction — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.

Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.

Children. Pong Score is a general-audience service operated by the person using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Pong Score — Terms of Service

Effective 28 September 2026. These terms govern use of the Pong Score connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Pong Score runs a real, stateless paddle-and-ball game: tick-by-tick physics, collision resolution, and scoring, accessed through an AI assistant or directly over MCP or HTTP.
  2. Just a game. The Service is entertainment only. Nothing about its output should be treated as advice of any kind.
  3. Reference content. The engine's physics and scoring rules are fixed and documented; behavior does not depend on real-time external data.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the state you sent us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss or damage arising from use of the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/pongscore

Pong Score support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Pong Score never asks for them.

Get Pong Score

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://pongscore.connectorbay.com/mcp
{
  "mcpServers": {
    "pongscore": {
      "type": "http",
      "url": "https://pongscore.connectorbay.com/mcp"
    }
  }
}