Word Guess
A real, playable 5-letter word-guessing game with correct per-letter feedback and duplicate-letter handling
A hand-curated genre reference for adventure/quest narrative tabletop games — mechanics, structures, and real examples
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
mechanic_infonarrative_structure_typeterm_glossarygame_examplesdesign_considerationfind_game_for_groupcategory_listbeginner_tipsQuestgame is a fully local, hand-curated genre reference for adventure/quest narrative tabletop games — choose-your-path and gamebook mechanics, branching narrative structures, exploration-and-discovery systems, and quest-log/objective-tracking design — not a rules database for any single trademarked product. mechanic_info gives one mechanic's full detail: category, how it works, and real games that use it. narrative_structure_type explains one of the four narrative structure types (linear, branching, hub-and-spoke, sandbox) with trade-offs and examples. term_glossary defines genre terms like gamebook, codeword, MacGuffin and convergence point. game_examples lists real published games that use a named mechanic. design_consideration is an in-depth look at a recurring design topic, like managing branching complexity or building replayability. find_game_for_group suggests real games that fit a stated player count. category_list shows every mechanic category with its count. beginner_tips gives original tips for someone new to the genre. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-curated genre reference on adventure/quest narrative game mechanics as of build date; real published games referenced factually as examples only; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
8 tools, grouped by job. Every one is read-only or compute-only.
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https://questgame.connectorbay.com/mcpPOST https://questgame.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://questgame.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://questgame.connectorbay.com/health · Tool schemas: https://questgame.connectorbay.com/tools.jsonA hand-curated genre reference for adventure/quest narrative tabletop games — mechanics, structures, and real examples.
Questgame is a fully local, hand-curated genre reference for adventure/quest narrative tabletop games — choose-your-path and gamebook mechanics, branching narrative structures, exploration-and-discovery systems, and quest-log/objective-tracking design — not a rules database for any single trademarked product. mechanic_info gives one mechanic's full detail: category, how it works, and real games that use it. narrative_structure_type explains one of the four narrative structure types (linear, branching, hub-and-spoke, sandbox) with trade-offs and examples. term_glossary defines genre terms like gamebook, codeword, MacGuffin and convergence point. game_examples lists real published games that use a named mechanic. design_consideration is an in-depth look at a recurring design topic, like managing branching complexity or building replayability. find_game_for_group suggests real games that fit a stated player count. category_list shows every mechanic category with its count. beginner_tips gives original tips for someone new to the genre. Keyless; fully local; zero upstream calls; nothing stored.
Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Questgame is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.
mechanic_info — Full detail for one adventure/quest game mechanic: its category, a plain-language summary, how it works and why designers use it, and real published games that use it. Use for "what is codeword gating", "how does fog-of-war exploration work". Args: name.
narrative_structure_type — Explains one of the four narrative structure types used to organize an adventure/quest game's story: linear, branching, hub-and-spoke, or sandbox — with a detailed explanation, pros, cons, and real examples. Use for "what's a hub-and-spoke structure", "linear vs branching, what's the difference". Args: name.
term_glossary — Definitions of common adventure/quest game genre terms — gamebook, paragraph, codeword, node, convergence point, MacGuffin, quest log, legacy game, red herring, agency, and more. Use for "what does MacGuffin mean", "what's a convergence point". Args: term.
category_list — Every mechanic category this reference covers, with how many mechanics are in each. Use for "what categories of quest-game mechanics do you cover".
design_consideration — An in-depth look at one recurring design consideration in adventure/quest narrative games — what the trade-off is, and practical tips for a group or designer. Use for "how do designers manage branching complexity", "what makes a quest game replayable". Args: topic.
game_examples — Real, published adventure/quest games that use a named mechanic, referenced factually as examples (not a rules database for any one of them). Use for "what games use a legacy campaign system", "which games have branching dialogue". Args: mechanic.
find_game_for_group — Real published adventure/quest games whose stated player-count range fits a group of this size, best (tightest-range) fits first. Use for "what's a good quest game for 4 players", "any of these playable solo". Args: player_count.
beginner_tips — Original tips for someone new to adventure/quest narrative tabletop games — how to track a quest log, handle branching failure, and more. Use for "tips for my first branching adventure game", "advice for running a quest-log campaign". Args: count.
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/questgame/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Questgame is. Questgame is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated genre reference for adventure/quest narrative tabletop games — mechanics, structures, and real examples. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Questgame is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Questgame connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://questgame.connectorbay.com/mcphttps://questgame.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Quest Game never asks for them.