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Snake Logic

A real, playable snake game with genuine collision, growth, and food-spawn logic

Unify Dynamics LLC

Tools3read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

Let's play snake
Tools called
new_game
Move up
Tools called
move
Keep going right
Tools called
move
Show me the board
Tools called
render
Play snake with wrap-around walls
Tools called
new_game
Did I crash into myself?
Tools called
render

About

Snake Logic is a real, stateless, playable snake engine. new_game starts a fresh game on a sized grid with optional wrap-around. move advances the snake exactly one tick in a direction (or straight ahead) and reports in_progress, ate (grew + scored), game_over (wall or self-collision), or win (board full). render draws an ASCII grid: H for the head, o for body, * for food. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Original, hand-authored content. Fully local, zero upstream calls.

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

3 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Play3 tools
  • New gameStarts a fresh snake game and returns its initial state (a length-3 snake heading right, one food cell placed on a random empty cell).
  • MoveAdvances the snake exactly one tick.
  • RenderA human-readable ASCII grid: H = head, o = body, * = food, .

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://snakelogic.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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What Snake Logic is for

A real, playable snake game engine your assistant can run right inside the conversation — not a rules explainer. It moves the snake, detects real collisions, and grows it on food with real, never-on-the-snake food placement.

What it does

new_game starts a fresh game on a grid you size (default 14x14), with an optional wrap-around mode instead of wall death. move advances the snake exactly one tick in a direction — up, down, left, or right — or straight ahead if you omit direction; a direct 180-degree reversal is ignored (classic rule) unless the snake is only one cell long. render draws an ASCII grid: H for the head, o for body segments, * for food.

Each move reports what happened: still going (in_progress), grew and scored (ate), hit a wall or itself (game_over), or filled the entire board (win).

How state works

There is no server-side session. Every tool takes the full game state (a small JSON object: grid size, the snake's cells head-first, current heading, food position, score, and whether walls wrap) and returns the new one — your assistant carries that object forward between calls.

Turn-based adaptation

Classic Snake moves in real time. Here, each move call is one tick: the engine advances the snake exactly one cell and checks collisions, growth, and food placement exactly as the original would for that tick — just paced by calls instead of a clock.

What it is not

Not a general arcade-history reference — a real, running snake game plus an ASCII renderer, fully local and stateless.

Privacy policy

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Snake Logic — Privacy Policy

Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Snake Logic is. Snake Logic is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real snake game — moving the snake, detecting collisions, and placing food. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.

What we receive. The arguments of each tool call — a game state (grid size, snake cells, heading, food position, score) and a requested direction — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.

Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.

Children. Snake Logic is a general-audience service operated by the person using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Snake Logic — Terms of Service

Effective 28 September 2026. These terms govern use of the Snake Logic connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Snake Logic runs a real, stateless snake game: grid movement, collision detection, and food/growth logic, accessed through an AI assistant or directly over MCP or HTTP.
  2. Just a game. The Service is entertainment only. Nothing about its output should be treated as advice of any kind.
  3. Reference content. The engine's rules are fixed and documented; behavior does not depend on real-time external data.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your move is answered from the state you sent us, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss or damage arising from use of the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/snakelogic

Snake Logic support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Snake Logic never asks for them.

Get Snake Logic

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://snakelogic.connectorbay.com/mcp
{
  "mcpServers": {
    "snakelogic": {
      "type": "http",
      "url": "https://snakelogic.connectorbay.com/mcp"
    }
  }
}