Playground
A cross-cultural reference to classic playground games — how to play, regional names, and safety notes
A real, playable snake game with genuine collision, growth, and food-spawn logic
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
new_gamemovemoverendernew_gamerenderSnake Logic is a real, stateless, playable snake engine. new_game starts a fresh game on a sized grid with optional wrap-around. move advances the snake exactly one tick in a direction (or straight ahead) and reports in_progress, ate (grew + scored), game_over (wall or self-collision), or win (board full). render draws an ASCII grid: H for the head, o for body, * for food. There is no server-side session; every tool call takes the full game state and returns the new one. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-authored content. Fully local, zero upstream calls.
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
3 tools, grouped by job. Every one is read-only or compute-only.
https://snakelogic.connectorbay.com/mcpA cross-cultural reference to classic playground games — how to play, regional names, and safety notes
A hand-curated backyard & lawn games reference — rules, measurements, scoring and tips for 8 games
A hand-curated area-control / conquest game genre reference — mechanics, combat systems, glossary and design notes
How cooperative board games work — shared win conditions, difficulty scaling, quarterbacking, and hidden-traitor hybrids
A hand-curated deck-building & card-drafting mechanics reference — engine building, pick-and-pass drafting, and more
How bluffing and bidding mechanics actually work, across dice, auctions, hidden roles and cards
A real, playable snake game engine your assistant can run right inside the conversation — not a rules explainer. It moves the snake, detects real collisions, and grows it on food with real, never-on-the-snake food placement.
new_game starts a fresh game on a grid you size (default 14x14), with an optional wrap-around
mode instead of wall death. move advances the snake exactly one tick in a direction — up, down,
left, or right — or straight ahead if you omit direction; a direct 180-degree reversal is ignored
(classic rule) unless the snake is only one cell long. render draws an ASCII grid: H for the
head, o for body segments, * for food.
Each move reports what happened: still going (in_progress), grew and scored (ate), hit a wall
or itself (game_over), or filled the entire board (win).
There is no server-side session. Every tool takes the full game state (a small JSON object: grid size, the snake's cells head-first, current heading, food position, score, and whether walls wrap) and returns the new one — your assistant carries that object forward between calls.
Classic Snake moves in real time. Here, each move call is one tick: the engine advances the
snake exactly one cell and checks collisions, growth, and food placement exactly as the original
would for that tick — just paced by calls instead of a clock.
Not a general arcade-history reference — a real, running snake game plus an ASCII renderer, fully local and stateless.
Effective 28 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Snake Logic is. Snake Logic is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf to run a real snake game — moving the snake, detecting collisions, and placing food. You interact with your assistant; the assistant sends us only the arguments needed for one tool call at a time.
What we receive. The arguments of each tool call — a game state (grid size, snake cells, heading, food position, score) and a requested direction — plus the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one) and standard server logs.
Everything is computed locally and nothing is stored. There is no upstream call at all, no database, and no per-user session — every tool call is a pure function of the state it's given. Game states are not logged, recorded, or used to train anything, and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — everything runs locally on our server. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information.
Children. Snake Logic is a general-audience service operated by the person using the assistant.
Changes. We will post changes here with a new effective date.
Effective 28 September 2026. These terms govern use of the Snake Logic connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
Email agent@connectorbay.com. We answer within two business days.
https://snakelogic.connectorbay.com/mcphttps://snakelogic.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Snake Logic never asks for them.