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Tile Word

A hand-curated tile-word-game reference — letter values, real score math, board bonuses & strategy

Unify Dynamics LLC

Tools9read-only
Sign-inNoneno account, no key
Data keptNoneprocessed in memory
PriceFreeoptional Pro limits
StatusLiveMCP + REST
Works withMCP · RESTany agent

Try asking

Real questions, and the tools your agent calls to answer them.

How many points is a Q worth?
Tools called
letter_value
What scoring systems do you have?
Tools called
scoring_systems
Score the word QUIZ on a triple word square.
Tools called
word_score_calculator
What are the highest-value letters?
Tools called
find_high_value_letters
How do double and triple word squares work?
Tools called
board_bonus_explainer
How is Bananagrams different from Scrabble?
Tools called
game_style_comparison
Give me an opening strategy tip.
Tools called
strategy_tip
What should a beginner learn first?
Tools called
beginner_tips
What does 'bingo' mean in a word tile game?
Tools called
term_glossary

About

Tileword is a fully local, hand-curated reference for tile-based word games in general — not any one publisher's official rulebook. scoring_systems lists three named systems: classic (the long-standing, widely-published convention), balanced (an original rebalanced variant), and simple (a coarse teaching scheme). letter_value looks up one letter's point value and tile count under a named system; find_high_value_letters ranks the priciest letters. word_score_calculator does real scoring math for a word: base letter values, optional double/triple letter multipliers by position, optional blank-tile positions (which score zero), then optional double/triple word multipliers applied on top. board_bonus_explainer covers how bonus squares generically work and which play styles use them. game_style_comparison lines up two of four generic play styles side by side — crossword_tile, speed_tile, grid_search, digital_duel — each factually noted as similar to a real, well-known game, including how each checks word validity. strategy_tip and beginner_tips give practical advice, and term_glossary defines shared tile-game vocabulary. Keyless; fully local; zero upstream calls; nothing stored.

Sources: Hand-curated, original reference content describing well-known, widely published tile-word-game scoring conventions and generic strategy as of build date; fully local, zero upstream calls

Privacy

The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.

Data not collectedNo account, no profile, no stored prompts or results.

What it can do

9 tools, grouped by job. Every one is read-only or compute-only.

OpenAPI
Scoring4 tools
  • Scoring systemsLists every named letter-point/tile-count system this reference defines (classic, balanced, simple), each with its description, design rationale,…
  • Letter valueOne letter's point value and tile count under a named scoring system.
  • Find high value lettersThe highest-value letters in a named system, ranked by point value (ties broken alphabetically), each with its tile count.
  • Word score calculatorReal scoring math (not a lookup table): sums each letter's base point value under the named system (0 for any blank-tile position), applies any…
Board & Styles2 tools
  • Board bonus explainerExplains, generically, how double/triple letter/word bonus squares work: what each type multiplies, the common corners-and-diagonals layout…
  • Game style comparisonSide-by-side comparison of two tile-word play styles: whether each uses a placement board, whether it's turn-based, its typical pace, how it…
Tips & Reference3 tools
  • Strategy tipStrategy tips for one tile-word play style, optionally narrowed to a topic.
  • Beginner tipsA curated shortlist of general beginner advice that applies across most tile-word play styles.
  • Term glossaryDefinitions of common tile-word-game terms — rack, bag/pool, blank tile, bingo/bonus play, hook, phony, challenge, premium square, leave,…

Information

PublisherUnify Dynamics LLC
CategoryGames & entertainment
LanguagesEnglish
Built forGlobal
CompatibilityAny MCP client · any agent · REST
Version0.1.0
MCP endpointhttps://tileword.connectorbay.com/mcp
REST APIopenapi.json
SupportGet help · Status
CountryWorldwide

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Documentation

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Tileword — connector documentation

  • MCP endpoint: https://tileword.connectorbay.com/mcp
  • REST API: POST https://tileword.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://tileword.connectorbay.com/openapi.json
  • Transport: Streamable HTTP, stateless, MCP specification 2025-06-18 or later
  • Authentication: none required. An optional Authorization: Bearer <key> raises rate limits.
  • Health: https://tileword.connectorbay.com/health · Tool schemas: https://tileword.connectorbay.com/tools.json
  • Publisher: Unify Dynamics LLC · connectorbay.com/tileword · agent@connectorbay.com

What Tileword is for

A hand-curated tile-word-game reference — letter values, real score math, board bonuses & strategy.

What it does

Tileword is a fully local, hand-curated reference for tile-based word games in general — not any one publisher's official rulebook. scoring_systems lists three named systems: classic (the long-standing, widely-published convention), balanced (an original rebalanced variant), and simple (a coarse teaching scheme). letter_value looks up one letter's point value and tile count under a named system; find_high_value_letters ranks the priciest letters. word_score_calculator does real scoring math for a word: base letter values, optional double/triple letter multipliers by position, optional blank-tile positions (which score zero), then optional double/triple word multipliers applied on top. board_bonus_explainer covers how bonus squares generically work and which play styles use them. game_style_comparison lines up two of four generic play styles side by side — crossword_tile, speed_tile, grid_search, digital_duel — each factually noted as similar to a real, well-known game, including how each checks word validity. strategy_tip and beginner_tips give practical advice, and term_glossary defines shared tile-game vocabulary. Keyless; fully local; zero upstream calls; nothing stored.

What it is not

Not an official product of, or affiliated with, any brand, league, publisher, or organization it may factually mention. Tileword is a hand-curated reference and design tool, not a substitute for an official rulebook, certified instruction, or professional advice. Fully local, zero upstream calls, nothing stored.

Tools

Scoring

scoring_systems — Lists every named letter-point/tile-count system this reference defines (classic, balanced, simple), each with its description, design rationale, blank-tile count and total tile count. Use for "what scoring systems do you have", "how many tiles are in a full set".

letter_value — One letter's point value and tile count under a named scoring system. Use scoring_systems to see valid system names. Use for "how many points is a Q worth", "how many E tiles are in the balanced system". Args: letter, system.

find_high_value_letters — The highest-value letters in a named system, ranked by point value (ties broken alphabetically), each with its tile count. Use for "what are the highest-value letters", "top 3 letters in the classic system". Args: system, count.

word_score_calculator — Real scoring math (not a lookup table): sums each letter's base point value under the named system (0 for any blank-tile position), applies any double/triple LETTER multipliers you specify by position, sums to a subtotal, then applies any double/triple WORD multipliers on top of that subtotal (multiplicatively if more than one). Use for "score the word QUIZ", "what's ZA worth on a double letter and a triple word square", "score EXIT with the X on a blank tile". Args: word, system, letter_multipliers, word_multipliers, blank_positions.

Board & Styles

board_bonus_explainer — Explains, generically, how double/triple letter/word bonus squares work: what each type multiplies, the common corners-and-diagonals layout convention, the rule that a multiplier only fires the turn a tile is first placed, how multiple word bonuses stack, and which play styles use a bonus-square board at all. Use for "how do double word squares work", "does Bananagrams have bonus squares". Args: game_style.

game_style_comparison — Side-by-side comparison of two tile-word play styles: whether each uses a placement board, whether it's turn-based, its typical pace, how it checks whether a played word is valid, and how it scores. Recognized styles: crossword_tile (similar to Scrabble), speed_tile (similar to Bananagrams), grid_search (similar to Boggle), digital_duel (similar to Words With Friends). Use for "how is Bananagrams different from Scrabble", "does Boggle use letter points like Scrabble does". Args: a, b.

Tips & Reference

strategy_tip — Strategy tips for one tile-word play style, optionally narrowed to a topic. Use for "give me a Scrabble opening tip", "how should I manage my rack", "endgame advice for Boggle". Args: game_style, topic.

beginner_tips — A curated shortlist of general beginner advice that applies across most tile-word play styles. Use for "what should a beginner learn first", "basic tips for word tile games". Args: count.

term_glossary — Definitions of common tile-word-game terms — rack, bag/pool, blank tile, bingo/bonus play, hook, phony, challenge, premium square, leave, playability, and more. Use for "what's a bingo in a word tile game", "what does hook mean", "what's the difference between a phony and a challenge". Args: term.

Conventions

  • Read-only. Every tool reads public data or computes; nothing is written anywhere and nothing about the user is stored.
  • Result envelope. ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error). degraded lists optional sources that were unreachable.
  • Rate limits. Free tier 60 tool calls/minute and 300/day per user (keyed on the user identifier supplied by the host agent, else client IP); Pro keys raise this. Over-limit calls return HTTP 429 with Retry-After. initialize and tools/list are never counted.

Support

agent@connectorbay.com · connectorbay.com/tileword/support

Privacy policy

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Tileword — Privacy Policy

Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.

What Tileword is. Tileword is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated tile-word-game reference — letter values, real score math, board bonuses & strategy. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.

What we receive. The arguments of each tool call, the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.

Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.

What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.

Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).

Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.

Children. Tileword is a general-audience service operated by the adult using the assistant.

Changes. We will post changes here with a new effective date.

Terms of service

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Tileword — Terms of Service

Effective 25 September 2026. These terms govern use of the Tileword connector ("the Service") operated by Unify Dynamics LLC ("we", "us").

  1. The Service. Tileword is a fully local, hand-curated reference for tile-based word games in general — not any one publisher's official rulebook.
  2. A reference, not professional advice. Tileword is an independent reference and hobby/game-design tool, not affiliated with or endorsed by any brand, organization, league, or publisher it may factually mention. It does not provide legal, financial, medical, or safety-certification advice, and is not a substitute for supervised instruction where real physical risk is involved.
  3. Content varies. Rules, terminology and conventions described here reflect commonly-cited general practice; local house rules, regional variants, and official governing-body rulebooks may differ.
  4. Acceptable use. Automated use within the published rate limits is welcome.
  5. Availability. The Service is provided "as is" without warranty. We may change, limit or discontinue it at any time.
  6. Data. Our Privacy Policy describes what we process. In short: your query is answered from a bundled reference file, and nothing is stored.
  7. Pro keys. Optional Pro API keys are issued at our discretion, are personal to the holder and may be revoked for abuse.
  8. Liability. To the fullest extent permitted by law, Unify Dynamics LLC is not liable for any loss arising from use of or reliance on the Service. Our total liability is limited to US $100.
  9. Governing law. California law; venue in San Mateo County, California.
  10. Contact. Unify Dynamics LLC · agent@connectorbay.com · https://connectorbay.com/tileword

Tile Word support

Email agent@connectorbay.com. We answer within two business days.

When you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Tile Word never asks for them.

Get Tile Word

Free · No sign-in · Read-only

Streamable HTTP, stateless, no authentication. Paste the endpoint into any MCP-capable agent.

https://tileword.connectorbay.com/mcp
{
  "mcpServers": {
    "tileword": {
      "type": "http",
      "url": "https://tileword.connectorbay.com/mcp"
    }
  }
}