Volt
Home electrical reference & calculators — educational only, never a substitute for a licensed electrician
A hand-curated auction & bidding mechanics reference for board and card games
Unify Dynamics LLC
Real questions, and the tools your agent calls to answer them.
mechanic_infomechanic_searchmechanics_by_categorycategory_listauction_type_comparisonterm_glossarydesign_tipcalculate_expected_value_notegame_examplesfind_game_for_groupAuction is a fully local, hand-curated reference on auction and bidding mechanics as used in board and card games. mechanic_info gives one mechanic's full detail: category, how it works step by step, strategic notes, common variants, pros/cons, and factual real-game examples. mechanic_search searches by keyword; mechanics_by_category lists every mechanic in one of eight categories, and category_list shows them all with counts. auction_type_comparison lines up two named mechanics' summary, pace and pros/cons side by side. term_glossary defines bidding terms like reserve price, hammer price, blind bid and winner's curse. design_tip gives game-design advice for balancing auction mechanics. calculate_expected_value_note gives a qualitative, conceptual note on bidding-theory ideas — tabletop game-design commentary, not financial or real-world auction advice. game_examples gives real games known to use a given mechanic. find_game_for_group suggests which mechanics suit a given player count. Keyless; fully local; zero upstream calls; nothing stored.
Sources: Original, hand-curated descriptions of auction/bidding mechanics as a tabletop game-design topic, with factual real-game references; fully local, zero upstream calls
The publisher, Unify Dynamics LLC, states that tool inputs are processed in memory and not retained.
10 tools, grouped by job. Every one is read-only or compute-only.
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https://auction.connectorbay.com/mcpPOST https://auction.connectorbay.com/v1/tools/{tool_name}, described by the OpenAPI 3.1 spec at https://auction.connectorbay.com/openapi.jsonAuthorization: Bearer <key> raises rate limits.https://auction.connectorbay.com/health · Tool schemas: https://auction.connectorbay.com/tools.json"How does a Dutch auction actually work?", "what's the difference between English and once-around bidding?", "what's the winner's curse?", "how do I stop one player from always winning?" — a hand-curated auction and bidding-mechanics reference for board and card game design, written in original language, not a database of any one game's proprietary rules text.
mechanic_info gives one mechanic's full detail — category, how it works step by step, strategic notes, common
variants, pros/cons, and factual real-game examples — for 25 distinct mechanics spanning English ascending, Dutch
descending, sealed-bid & blind, once-around, all-pay, multi-item & combinatorial, special-purpose (turn-order and
role auctions), and bid-to-declare formats. mechanic_search searches by keyword across every mechanic's name,
category and notes; mechanics_by_category lists every mechanic in one of the eight categories (category_list
shows all of them with counts). auction_type_comparison lines up two named mechanics' summary, typical pace, and
pros/cons side by side. term_glossary defines common bidding terms — reserve price, hammer price, blind bid,
winner's curse, sunk cost, kingmaking, and more. design_tip gives game-design advice for balancing auction
mechanics when designing or house-ruling a game. calculate_expected_value_note gives a qualitative, conceptual
note on a bidding-theory idea as it applies to tabletop play. game_examples gives real, factually referenced
games known to use a given mechanic. find_game_for_group suggests which mechanics suit a given player count and
why.
Not a rules transcription of any single copyrighted board game, and not financial, real-estate, or real-world
auction-house guidance. calculate_expected_value_note is tabletop game-design commentary framed around bidding
theory as it applies to games — never advice for real auctions, investing, or gambling. Real game titles referenced
in game_examples are factual pointers to well-known published games, not reproductions of their proprietary
rules text.
mechanic_info — Full detail for one auction/bidding mechanic: category, how it works step by step, strategic notes, common variants, pros/cons, and factual real-game examples. Use for "how does a Dutch auction work", "explain once-around bidding". Args: name.
mechanic_search — Keyword search across every mechanic's name, aliases, category, summary, strategic notes and example games. Use for "auction mechanics for a market theme", "any mechanic that uses tokens". Args: query.
mechanics_by_category — Every mechanic in one category. Use category_list to see valid category names. Use for "list all once-around auctions", "what sealed-bid formats do you have". Args: category.
category_list — Every auction-mechanic category with how many mechanics are in it. Use for "what categories of auction mechanics do you cover".
auction_type_comparison — A side-by-side comparison of two named auction mechanics' summary, typical pace, and pros/cons. Use for "English vs Dutch auction, what's the difference", "compare once-around and sealed-bid". Args: a, b.
find_game_for_group — Suggests which auction/bidding mechanics suit a given player count and why, with mechanics that tend to work less well at that count. Use for "what auction mechanic works best with 6 players". Args: player_count.
game_examples — Real, factually referenced games known to use a given auction/bidding mechanic, with a short note on how. Use for "what games use sealed-bid auctions". Args: mechanic.
design_tip — Game-design tips for balancing auction/bidding mechanics when designing or house-ruling a game. Use for "how do I stop the same player winning every auction". Args: topic (optional; omit to list all).
calculate_expected_value_note — A qualitative, conceptual note on a bidding-theory idea as it applies to tabletop auction mechanics — tabletop game-design commentary, not financial or real-world auction/betting advice. Use for "should I bid up to what it's worth to me". Args: topic (optional; omit to list all).
term_glossary — Definitions of common auction/bidding terms — reserve price, hammer price, blind bid, winner's curse, sunk cost, shill bid, once-around, kingmaking, and more. Use for "what's a reserve price". Args: term (optional; omit to list all).
ok: true with data, or ok: false with a structured error (bad_input, not_found, upstream_error).Retry-After. initialize and tools/list are never counted.agent@connectorbay.com · connectorbay.com/auction/support
Effective 25 September 2026. Unify Dynamics LLC ("we", "us"), Menlo Park, California.
What Auction is. Auction is a connector (an MCP server and REST API) that AI assistants and personal agents call on your behalf for a hand-curated, fully local reference on auction and bidding mechanics in board and card games — mechanic detail, comparisons, a bidding-terms glossary, game-design balancing tips, qualitative expected-value notes, real-game examples, and player-count guidance. You interact with your assistant; the assistant sends us only the arguments needed for that one lookup.
What we receive. The arguments of each tool call — a mechanic name, a search keyword, a category, a topic, a player count, or two mechanic names to compare — the technical headers needed to serve the request (an IP address or a client identifier supplied by the assistant, and a Pro API key if you have one), and standard server logs.
Everything is answered from a bundled, hand-curated reference file and nothing is stored. No request is forwarded to any third party — there is no upstream call at all, live or otherwise — and no query is logged in request bodies, recorded, or used to train anything.
What we do not receive or store. We do not receive your conversation with the assistant or your name, and we do not build a profile from your queries: each request is answered independently and nothing carries over between requests. Rate-limit counters (a client identifier and timestamps) are held in memory for at most 24 hours. Hosting-provider access logs, which contain IP addresses and request paths but not request bodies, are retained for up to 30 days for security and abuse prevention.
Sub-processors. None — the entire dataset is bundled with the server and answered locally. Hosting: Vercel (United States regions).
Legal bases and your rights. Our processing is necessary to provide the service you request through your assistant. Because we store no personal data beyond short-lived logs, requests to access, correct or delete personal data are usually satisfied automatically; you can still contact agent@connectorbay.com and we will respond within 30 days. We do not sell or share personal information and do not use your data to train models.
Children. Auction is a general-audience service operated by the adult using the assistant.
Changes. We will post changes here with a new effective date.
Effective 25 September 2026. These terms govern use of the Auction connector ("the Service") operated by Unify Dynamics LLC ("we", "us").
calculate_expected_value_note is qualitative game-strategy commentary,
not financial, investment, real-estate, real-world auction-house, or gambling/betting advice. Do not rely on
this Service for any real-money bidding, investment, or wagering decision.Email agent@connectorbay.com. We answer within two business days.
https://auction.connectorbay.com/mcphttps://auction.connectorbay.com/openapi.jsonWhen you report a problem, include the question you asked your agent, roughly when, and which agent you used (for example Claude, ChatGPT or Gemini). Never send us passwords, account numbers or ID numbers. Auction never asks for them.